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| PLUGINS |
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These
plugins are made for me... to do MY music with. So if you use them, the
chances are that you will sound like ME!!!
I think the most overall usefull plugin here that most people will find
a cool use for is Chop n Swap, so if you're not downloading the lot, then
get that one!
I
am not in the business of fixing these to make them work with any old
host. They work in AudioMulch and thats
good enough for me! They were made in SynthEdit
and Im fiercly proud of them!
I
was never very good at soldering, (although I'm also attempting some circuit
bending projects) and now I dont have to be... they are made available
here for fun only. If you are gonna use them please give me a credit on
your million selling album. have fun!!!
Mark.xxx
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| THE
THING V1.0 |
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| <DOWNLOAD> |
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The
Thing is a 2 oscillator synth. It can be modulated by a clock synched LFO,
it can have random notes added, the 2 osc can be mixed together using ring
modulation, delayed and then run through an envelope shaper, finally there
is a reverb thrown on the end. My first plugin. Not perfect, but surprisingly
varied in the sound that it makes. I have added 16 presets to demonstrate.
There are various changes that could be made to this, but it shall remain
this way for posterity. |
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| WILD
THING V1.1 |
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| <DOWNLOAD> |
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Wild
thing is a kind of sequencer. It has 2 voices, one simple oscillator, and
one sample that can be loaded by the user. The note division sliders are
simply square-wave LFO sources, that are clocked at different divisions
of the host Tempo. Fastest on the left slowest on the right. Each wave can
be inverted to change the modulation from leading edge to flomping edge.
In addition, notes may be chosen on the small keyboard to the left, the
sliders will then "quantise" the notes to the nearest selected
note on the keyboard. The oscillator and waveform pitches are changed in
the center of the plugin, by the tuning knobs or the octave switches. The
mix between the two voices is chosen using the voice mix slider.The waveform
is triggered by selecting a division using the waveform trigger slider,
and the ADSR (envelope control) is triggered by selecting a division using
the ADSR trigger slider. Thanks to Dan for the note quantise module. |
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| WILD
THING V2.0 |
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| <DOWNLOAD> |
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Wild
thing version 2, was meant as an update to 1. However I find that version
1 has some uses that actually are not available in version 2. The only difference
though is that the note quantise keyboard has been replaced by Dan's excellent
"Scale quantise" module. This means that you merely select the
key and the type of scale and you are done. Very good to automate the key
change menu. |
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| I
CHING |
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| <DOWNLOAD> |
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I
Ching is a random music generator. 3 instruments that play themselves. choose
a key, choose a scale, you then have one synth with 2 notes, choose pitch,
filter it and envelope shape it. then you have 2 identical "organs"
change the pitch of them. THEN select whatever combination of buttons you
wish on the right hand side, to change the way the plugin either triggers
envelopes or plays notes. This is first version, and is little more than
a heavily modified version of a file by someone else.
I suspect it will become better, and more CPU friendlyl |
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| NOSINKLOOP |
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| <DOWNLOAD> |
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Called
Nosinkloop, as originally that what it did, it looped files OUT OF SYNCH,
they just looped, but then I added the ability to synch on certain beats
( every 4th bar, once a bar, 8 times a bar whatever) then I added pitch
shift, then I added pan (thanks to Silas for help) and volume, then I
added mute buttons (but clever mutes, that just play to the end of the
sample before they stop) then I added invertion to the beat divisions
so it could trigger on "off-beats" then I duplicated it 4 times.
The
only thing I didnt change was the name! A very simple plug, but surprisingly
useful, even rythmic loops can sound good as waveform, even though you
would expect them to sound terrible when out of synch!
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| MAGIC
BADGER |
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| <DOWNLOAD> |
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Magic
badger is a wave player, which can be triggered from its inbuilt trigger
sequencer. Plus it has an imput that accepts audio to change the pitch of
the wave. It is designed to be fed the bassline synth from AudioMulch, but
should theoretically accept any audio input. (I have had terrible results
from drum-loops though, which may be fixed in a later version, or may not)
The wave file to be pitched/triggered is selected in the file dialog box.
The file can be in stereo, in which case the middle button of the three
pitch buttons should be set to synch. The 3rd button then has no effect,
the first is used to tune the wave. If however the pitch button is set to
sep (-erate), then the pitchof the left and right of the wave file, is tuned
seperately. There is also a rudimentary occilator that also trys to match
the pitch of the incoming audio, this has an envelope control and tone control.
The results from this thing are haphazard and surprising. |
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| CHOPPER |
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| <DOWNLOAD> |
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Full size image therfore no enlargment on click
(designed to be small and complement Audio mulch F ilePlayer)
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Chopper
is a very simple but useful tool. it has an audio in which can accept anything
but a drum loop would be obvious. Each set of two buttons is one of 16 beats
in the bar, and if the button is pressed, it chops out that beat! The 2
buttons are for left and right output so you can mute the sound from ONE
side only. So you can remove beats from a drumloop, or create glitchy stuttered
rythyms. The blue left/right buttons are the speed at which chopper synchs
to the host. The knob at the end of the row is a simple decay envelope shaper
(you can start of with mere clicks of your beat) The know in bottom right
is volume. Thats IT!!! |
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| CHOP
n SWAP |
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| <DOWNLOAD> |
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Full size image therfore no enlargment on click
(designed to be small and complement Audio mulch FilePlayer)
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Chop
n Swap is ALMOST the same as chopper, but it has 4 inputs for left and right
from 2 sound sources. Instead of the buttons muting one sound loop, it SWAPS
them for the other sound input. SO you can use different elements from each
loop, take the snare from one loop and the kick from another, flip the 2
loops between left and right. The knobs at the bottom are the decay control
and the volume control for each input, so if the buttons are green, then
the second set of inputs are used and the green knobs control that sound
and vice versa. Therfore if the volume is completely OFF on one input, it
operates exactly the same as CHOPPER. SO why have both? ...well I made both
so they're both here... Ha!
I dont know... stop bugging me!! |
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| WIBBLE |
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| <DOWNLOAD> |
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Full
size image therfore no enlargment on click
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WIbble
is for making wibbly noises, a little like a theremin, but not really.
Move the NOTE ball around the surface to play your tune. Level is left
to right, pitch is up/down. There are 2 tones (timbres) one comes from
the left output and the other from the right, and their sound is changed
by the balls around the edge of the control surface. Basically the controls
for each timbre are one on the left, the other on the right, so there
are 3 balls for tone, 1 at the top and 2 down the side. The 2 side balls
select waveforms, and the one at the top affects overall tone from soft
to harsh. The balls at the bottom are for pitch. The upper ball of each
set of 2 is for note, the lower for octave. The interesting thing is that
the scale and the key that you play when you move the NOTE ball around
in the center can be changes using the drop down menu. (another use of
Dans Scale Quantise module... thanks Dan)
Theres more! The Unison button inverts the direction of the scale (of ONE of the timbres ONLY) if selected to invert. In other words, when you move the NOTE ball UP, you hear 2 notes, on rising, and one falling, but because of the scale quantise function, BOTH in tune and in the same scale... The tiny knob is an overall tune button.
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