Just played Contrast.
Looks lovely, fantastic story… mind-numbingly annoying game play.
Just played Contrast.
Final stage of building the Mutable Instruments Edges module was to program the chip. Its a different kind than I have used before so I had to figure out what software and hardware would do it. The following is what I did, that got it to work. I don’t really understand some stuff, but as I get more info, Ill fill this in.
If this is for you, READ ON!
Old friend of the Cranes, Jennie Vee, has released a video with some of my animation in it.
Great song, a collaboration with John Fryer, who coincidentally once engineered a remix by Ivo Watts Russell of a Cranes song.
The animation footage was nicked from an old video for the song inescapable, there’s even a few frames of MY HAND playing the violin in it ha ha.
We first became acquainted with a very young Jennie, when she was to young to get into our gig at Lee’s Palace in Toronto and stood outside the fire exit with her frozen ear to the door.
So Through the Woods…
I`ve been looking forward to this game for a while, its kind of because its the game I never finished making myself. More about that later.
Set in Norway you play a Mother, who on a trip to the cabin in the woods, sees her son get abducted by a bearded man on a boat, after diving in and swimming to the island where the boat went, she must follow the trail of reflectors the boy drops along the way, to ultimately catch up with the boy and his captor at the end of the game.
Along the way she learns of the terrible fates of the previous island inhabitants, who are to be found dead, strewn around broken down villages and encampments.
The game is built up of levels, and is extremely linear, it is simply walking from one side of a map to the other, meanwhile avoiding a series of Norwegian style enemies. Various types of trolls, a very scary female “Huldra” which is a woman with a cows tail, in the game depicted a little like a Satyr, which is not quite right. Some evil and tricksie Wolves, and the main villain, “old Erik”!
An interesting element is the voice over technique, as well as the “in game” sighs and mumblings, there is a post event narration with a different eq, like its a recording taken later, her reminiscing on the terrible ordeal… I liked this a lot. Unfortunately, the English voice-acting was pretty terrible, so I switched it to Norwegian and that seemed better, unfortunately still not great. This storytelling vehicle, basically because it was in the past tense, allowed for some interesting descriptive text to accompany scene switches or new challenges, (“When I saw the cave, I knew I needed to enter, but was afraid”) without it being too unrealistic (“looks like a cave, I should probably go in..”)
Durig the course of the story, the Mothers attitude changes, at first she is anxious, as you would expect, but this is juxtaposed with some awful revelation that she never really wanted her son, or that she didnt love him at first. She becomes a bit more angry, more Lara Croft for a while, becomes distraught (some SERIOUS voice action issues here). Talking to Dan Wakefield, it appears that her moods are supposed to represent
the five stages of grief. Ill quote Dan.
“So there’s the shock of losing Espen, then denial in stage 101 as she runs through in disbelief. She gets more and more angry as the goes through the three levels that make up stage 2, to the point where she wants to kill Erik. She bargains with the wolves for her life, and she hits her lowest point when the witch shows her her terrible past.”
I must say the environments are fantastic, and Dan tells me the work of one man, Torje Dreng Andersen… now as this is kind of MY FAVORITE THING TO DO, making rocks and hills and valleys etc, I was stopping all the time and having a good old look at all the details, and my god there are many… fucking millions of rocks, loads of twigs, sticks, logs, tree stumps. the paths are sometime a bit OVER rocky, so that she (the mother) doesnt seem to walk so smoothly, and the joins between maps are often a bit crap, you know.. you going down a tunnel, fade out, fade in, you are in a new place, with some rocks behind you, but no tunnel… a few are sneaky but ok, Like the good old technique (Also used in Firewatch) of HAVING to drop off a rock into anew area, so you cant get back heh heh.. been there done that… BULK REMOVE Previous level!
Its not WITHOUT bugs (See above, poor Troll stuck in a rock) I walked off the map a few times, and got stuck a few times, but then again I was “Playing to break” really by always trying to look at the edges, or how he hid something. Theres a bug with the final scrolling titles and the music too guys… music stops if you hit pause.
“Why would anyone hit pause during the titles?”
I hear you ask? well.. obvious really
Yep us Kickstarter guys ill be pausing that title! OH nice Kickstarter book of names “in game” too.. I guess the people ho paid more.
OH.. so I as gonna write somthimg about TRUTH.. but didnt get around to it.. later maybe… TV calls.
I’ve been experimenting alot with my new Oculus Rift, trying to get my head around what VR actually is… or what I want to use it for. Getting somewhere with that, but this post isnt anything to do with that. My “meet-up” group had a special arrangement yesterday to check out the Microsoft Hololens.
Admirably demonstrated by group member Edd Smith, he explained that although Microsoft are billing it as a “Mixed Reality” device, that its really just AR (Augmented reality) with glasses. Speaking as someone who has always been a bit *meh* about AR, I was very interested to see if it being full face and immersive with the real world would help some… and would that feeling bring to me any ideas for the USE of AR apart from dancing dinosaurs on the breakfast table, or pop up directions on the road.
First let me outline my misgivings with AR. Firstly… there is already too much visual NOISE in the world, I really do NOT want to add more, permanently to my field of view. I dont want ads popping up as I walk past shops, I dont want TV touch controls on the sofa cushion and I dont want “helpful” dancing paper clips, telling me how to use a kitchen appliance.
AR has always been about quite cheezy and ad-centric things, we´ve even considered its use at work, for creating a “virtual” Teacher that can pop up around the workplace, and give you tasks, quizzes, directions and rewards… Never happened though. Just too expensive and yes.. cheezy.
But then along comes Pokemon GO!, and the world goes AR crazy…
Firstly, Pokemon GO! is a great game, well thought out, interesting features and a new application of… AR??? NO.. a new application of GPS. Its NOT a AR game AT ALL… ok, its cute that you can turn you camera on and SEE the pokemons in the living room/street/Playground, however, AR is not CORE GAMEPLAY. Its NOT needed… infact, I noticed that Nikolas, my son has turned off that feature, and just uses the pregenerated backgrounds. (maybe a battery saving action) NO.. the REAL game-play is in the unique use of GPS, the fact that you MUST walk to hatch an egg, is genius, that you must wander about to grab them poke-balls, is fab… that you can fight against others (anonymously) at Poke-gyms, and leave your “Winner” there is super-cool., and there is no doubt that P-GO! is a great game… but its got nothing to do with AR… didnt need it!!!
So yeah… AR.. Convince me…
So Im going to put on these $3000 glasses and see 3D objects in the room with me? Ill be able to make gestures in space to interact, and Ill be able to talk commands to it?
Well not so much.
Firstly, the field of view is TERRIBLE… its a tiny 30degree square in the middle of your field of view, so things disappear over that edge ALL THE TIME… the only way to look at things is to, stand along way away, or go in close and only look at one small thing. This to me is the biggest drawback, if its not FULL SCREEN, its basically useless, there is no difference to me in looking through glasses at a tiny square of AR, than holding up an iPad in front of my face.
Secondly, and I admit I hadnt thought of this…no BLACK! So no shading and no shadows! OF COURSE! As the view is NOT a screen, but glass (that is a difference between iPad AR where the background real world is ALSO an image, on a camera, whereas on Hololens its glass, see through glass) so all images are colour and bright overlays on reality, not added to reality. Now, its pretty good, but you wont see a SOLID object, you will see a transparent object.
I must say, that this is also such a big immersion killer for me, that I might have tried to use for example, dark glasses which have a default level of “dark”.. then use brightness to bring up reality to normal, add objects, but still be able to NOT add brightness to areas that should be shadows, but Im sure they cant NOT have thought of that, so its probably unfeasible.
Thirdly and fouthly, the input methods. gestures and speech. Speech seemed to work pretty good despite a noisy room, but I could NOT get gestures to work AT ALL!!! I must say this is probably just practice, as Edd was having no trouble.
OH and Fifthly… THREE THOUSAND DOLLARS??? OK I get this is just for Rand D folk right now, trying to get in on the ground floor, incase its the next big thing, and it may be.. just not now, with THIS tech… its just not very good. The future, might be interesting, but if its just gonna be all about advertising, architectural modelling, and directions.. I dunno… someone has to come up with something REALLY cool for this to be useful or worth it, for example, Ive seen a pretty interesting video about controlling the Behringer Deep Mind synthesiser with the hololens.. could be good… again… expensive add-on for a average synth… as in a bout 5 times MORE expensive than the synth… anyhow…
Pokemon GO! is gonna be fucking great on it though!
I’m turning Subscribing off… too much spam.
If you are one of my 3,567 “subscribers” who is a real person and not a crawling spam bot and are genuinely interested in getting notifications of my junk.. ha ha.. let me know, and Ill add you manually…
Heres a film made during the summer of 1985. By me my and my friends Simon Ginns and Cathy Barrow.. Believe me, back then ALL films looked like this…
Ill just put this here… just inc case.
The first of my VR experiments is almost finished. The Window is a one room claustrophobic experience for Google Cardboard. I like the way that VR has kind of pushed back the idea of “the short game!” Wearing a cardboard device for more than about 5 minutes is painful and impractical so we have to make short interactive “ideas” fit that format. It brings to mind the typical quirkjy YouTube clip, or before that the single floppy “demos” on the Amiga, that I loved so much.. had a big collection… oh wait a minute.. and before that.. THE SINGLE!
What is it with that time slot? 4 or 5 minutes seems to be a nice little slice of time?
Anyway, The window explores the way to move around with no interface or controller, not totally solved, it has a few ways to interact with things, a phone, a door, a button and an electric guitar. Things change, but will you notice? until its too late? A little environmental in message, and quite dark.. in a Stanley Parable kind of way…
Coming soon on Apples App store… not free, but “virtually free” ha ha
I decided to divide off my computer games and film stuff off onto new site, Ill continue to update om misc things blog style here, but I needed a less messy container for my more serious experiments into computer games and VR. Im hoping sometime to get some funding for this art, and infact to get some of my old films onto digital format for re-showing them, so they are included on the new site as well.
The site is called www.ordoabchao.no