All posts by mark

KIPPLE, CARVINGS & CROSSES @ NESODDPARKEN

Kipple, Carvings and Crosses.
Today I had my exhibition at Nesoddparken!
I was very surprised at how many came and that some braved the Norwegian seas and came over from Oslo. I set up a table so children could make their own kipple and that was also very successful!
I got a lot of nice comments and people seemed to like it a lot
Guri Guri Henriksen and team put on a fantastic shadow theatre show in the “project room” that was extremely well received, we had a class from the local school visiting the artists studios, and attending a painting course… Today Nesodparken felt just like Portsmouth Art College circa 1983!!!

Special thanks to Mark Steiner who did all the fiddly Facebook event stuff, and certainly contributed to the attendance, and also Trine Brandeggen who helped me organise and mount the stuff on Friday, and finally my lovely wife Hilde, who puts up with Kipple on a daily basis…

The exhibition is now showing for nearly a month, and a Sunday visit is recommended due to open café, and various events!
Reminder, (nearly) EVERYTHING is for sale, just sms me, on the number on the price-list and stick a little heart shaped sticker on the one you want, thus “bagging” it.

Virtual Box stuff for Mutable Instruments software burning

After successfully burning the software to the ARM chip on the clouds module I thought Id better collect all the instructions down in one place. I still havent gotten Braids to work, but Im not deterred, Id still like to make Frames, Grids, Edges and.. er that new morphing modulator one.. forgotten..

Anyway here it is…

Get Software
Install Virtual Box https://www.virtualbox.org/wiki/Downloads
and the extension pack (same page)
Install vagrant https://www.vagrantup.com/downloads.html

Get Code
Go to the MI git repository at https://github.com/pichenettes/eurorack
and click DOWNLOAD zip (you unless you know what you are doing with github, which I don’t)
Unzip it
This folder is your MASTER directory for MI building. it is called:
mutable-dev-environment-master
In it you will see, loose a file called Vagrantfile.
In order to run vagrant your computer must be able to see that file, that means navigating to this folder via Terminal.

Starting Vagrant (these instructions copied from https://github.com/pichenettes/mutable-dev-environment)
Open Terminal
Hard to describe how to do this without knowing where you have saved your folder. But you need some knowledge of command line navigation. Either:
you know it
You go to https://wwwcodecademy.com/ and take the Learn the Command Line course (recommended)
wing it… heres some hints

Command line 101
Use ls to show a list of files and/or directory that are in the current directory
Use cd to change directory so cd documents will put you in the documents folder, then you can run another ls and see what the contents there are. hopefully, you saved the mutable stuff there, and all you need to do is cd mutable-dev-environment-master and you are in the right place
use cd.. to go up one level, just incase you go in the wrong folder

Type the terminal command to start up Vagrant. That is:

vagrant up

The first time the VM is started, all tools will be downloaded, and the latest version of the code will be grabbed from github. The process takes about 15 minutes, depending on the speed of your internet connection or computer.

Then login to Vagrant (again in the terminal, NEVER in the black terminal lookalike window that Virtual box throws up, was a mistake of mine)Type:
vagrant ssh

THE MAKEFILE
You then need to change a few lines in one file, this is to tell it to upload via StLink (I think)
So look in the main eurorack-modules folder,
open the stmlib folder
Then try to open makefile.inc
You probably need to use a very simple text editor, like Text Edit. But it wont recognise the filetype .inc but will open.

The relevant lines should look like this (ignore those starting with #, they are just comments):
# Supported: arm-usb-ocd, arm-usb-ocd-h, arm-usb-tiny-h, stlink-v2
# PGM_INTERFACE ?= arm-usb-ocd-h
PGM_INTERFACE = stlink-v2
# hla for stlink-v2 ; jtag otherwise
# PGM_INTERFACE_TYPE ?= jtag
PGM_INTERFACE_TYPE = hla

Leave no spaces at the end of lines

Now back in terminal
You can begin to build things
Do these one at a time.

to clean the area reserved for the bootloader
make -f clouds/bootloader/makefile clean

to clean the area reserved for the software
make -f clouds/makefile clean

to build the bootloader
make -f clouds/bootloader/makefile hex

to build the software
make -f clouds/makefile hex

That should be it, but there’s an option to do both at once.. not sure if it worked for me

to upload both in one package to the chip
make -f clouds/makefile upload_combo_jtag

Also found in the make file..
make -f clouds/makefile upload_combo_jtag_erase_first

something gbiz suggested when trying to get Braids to work…

openocd -f interface/stlink-v2.cfg -f target/stm32f1x_stlink.cfg -c init -c halt -c "flash write_bank 0 build/braids/braids_bootloader_combo.bin 0x0"

he said
“It’s most of the command that make runs to flash the binary, less a couple of configure options. I doubt it’ll help, but it’s worth a try.”

and I dont think it did…

The Cranes Philadelphia,Pa 3.10.97

Well here’s a gig Id totally forgotten! I was obviously enjoying this one alot, judging by the playing Lilies from the audience and pretty much trashing my guitar during Adrift! It always happened that if I loved a show, you can be sure that Jim hated it, as can be proven when Ali says “this is the last song”, Jim can be clearly heard muttering “…ever!”

And heres the “trashing bit” from Adrift… what a fucking guitar hero!

God I miss it…

Wooden People Update

I have been working on the Wooden people a lot recently, due to having had my knee operation. The people are all but finished, just need to make their boxes. Of course, everything “mark-ish has to come in a box. This tim I might make it that the people CAN be removed from the box. Not sure exactly what they will look like, But Im thinking simple wooden and stain wood, with doors, small windows, where you can “see through” to the faces maybe? Also IM investigating the technique of Laser cutting so i can maybe burn lots of text onto the outside… This is a secret though..

New Studio!

I have gotten myself a studio at Nesoddparken. Its a amazing room, in fact a bit too amazing, hoping for a cheaper one when one comes up… somewhat annoying that no sooner have I moved in, than I have to got to hospital for my knee operation. Darn it!

Mostly Im going to be doing my modular music there, but Ive really been enjoying the wooden people so maybe It will kick start my art stuff too…
room

ELITE – Dangerous (Finally succumbed)

OK well I finally bought Elite Dangerous.
The long awaited re-make of the famed game that I was hooked on the Spectrum and obsessed with on the Amiga.
Basically the whole of Wings of Joy was recorded with Elite in the background.
elite_plus_kampf
James and I had pages and pages of notes of share-prices of what slaves cost on Sol in comparison to Bernards Star.
lean_spectrum
The new one.. is difficult. But I remember the original had a bit of a learning curve too, I remember the docking computer was the most important item to buy right from the start. And sure enough I have been crashing around on the launch pads in E-D trying to line up correctly. All the reviews say I need a Joystick, but I refuse to buy some specialist hardware just to play a game (Except perhaps occulas?).
SideWinder_Cockpit_Guide1
I must say that the intro is terrible, what game, after downloading basically FORCES you to go off and watch 11 YouTube videos.
I think an interactive tutorial is basically a necessity with a game as complex as this, some kind of ramping up of needs and functions. Oh Sure… there are about 10 tutorial missions, but due to the multifarious ways you can configure your whole keyboard (Yes almost every key does something) they can’t say, “PRESS I FOR INVENTORY” Its “PRESS the key you have mapped to left screen UI focus” Phew…

Plus there are a few things that don’t seem to be explained at all! Oh sure, they are explained on fan-made youtube tutorials, and I have spent about 60% in youtube compared to 40% in game…
…but the graphics are great… not TOO great.. they still run on my machine, an old and clunky mac. Im happy with that, and the rumour is that due to the procedural mapping and planet creation method, one day… the dream of the old versions will happen… we will be able to fly down to planet surfaces. YAY!
So… Im diving, tentatively, in… I did a little quest, I shot down ONE bad guy, got thanked by the federation… got blown up by another, lost a contact when he said “follow my trial” (didn’t know what THAT meant) and spent a lot of time trying to fly around a sun, cos my target was on the other side… no idea how to do that.. an hour with my finger on W did nothing as far as I could see.
But slightly looking forward to it all becoming clear… I loved this game as a kid, maybe it will light a spark again?