A child is sick
...she passes over...
...but awakes in a strange house...
She asks "Where am I?"
...and explores the house...
She asks "Who am I?"
...but the answer comes from within.
A strange and surreal atmosphere
– a sinister but intriguing story. Strange characters, colourful plots, obscure locations, mysteries, milk and cookies. Reality and dreams merge, questioning existence.
Real-time based – game elements such as lighting, night and timed events, will reflect the users actual time. Because different events happen at different times of day and on different times of the week, users will enjoy a varied experience, from person to person, and from play to play.
Non-Linear story – the mysteries hidden within the game may be revealed in different sequences or combinations producing different game experiences.
Learning – Unique feature where as the character learns to read, to reveal her own history and key points in the narrative.
Multiple endings – The player may decide whether or not an ending is a real “game-over”, or to go back and explore another path, to reveal alternate endings.
Story told in 1st and 3rd person – Mostly, the user will play in a 3rd person, over the shoulder view, this gives a feeling of “a character I control”, but during the dream sequences the view will be 1st person, this feels more like “me”. Thus the dreams almost feel more real, than reality.
Game play based on exploration, learning, narrative and physical clues, mysteries and puzzles.
Game analyses user choices and play patterns and alters content.