Category Archives: blogpost too

How much can you ever really know?

The problem with the internet is that its so incredibly HUGE, with so much information, that I often get the feeling that my own knowledge of… well stuff… is really incredibly limited. Young people nowadays are encouraged to “not really know stuff, but to know how to find stuff”. I think this must be very frustrating and yet I don’t think they really know anything else!
With making a game, I am struck by how much there is to learn, and how much I will really NEVER know or understand. Heres a quick list of things that I know exist, but really know nothing about!!! Anyone who can concisely fill me in to anything here please comment below.
IK Inverse kinematics. I knw it has something to do with moving characters, and that if you move one bit others follow, but then what is FK Forward Kinematics? Quaterian.. something to do with degrees or turning? Calls How er.. often a computer is er… used? Draw Calls?, er graphics card er… calls? Shaders Materials and Textures I know what texture is, but materials verses Shaders… not really… Materials are how something appears textures and bumps and specular maps etc, and Shaders… er well… something to do with them… like on a higher level?
OK, the list can go on forever…
In music its the same, one of the reasons I like staying with hardware loopers, is that over time I learn more and more, until I really begin to get to grips with obscure features, although the EDP is so deep Im still finding out new things all the time. With Software, and this is the same in graphics programs too, there is always the latest update, new features, so if the software is YOUR instrument, it can be incredibly frustrating… imagine learning the violin for 20 years, then someone comes along and say, now you can blow into it, and there’s new scales… its like you never knew how to play it!
I have NEVER really specialised in anything, Ive always been interested in many things, never become a GREAT guitarist, you know… with an acoustic guitar.. never been a REALLY GREAT film-maker, never really become brilliant at 3D modelling, or graphics… I guess Im pretty good at a few programs, Final Cut Pro for example… I think Im very good at composing music, using a variety of programs badly… But I really think its very important to LEARN stuff.. not just follow tutorials, and then think “My work is done!” Doing things the second time round is always very rewarding, because you finally begin to recognise what you do know.
I think its totally stupid of teachers to use computers so much, they have some personal knowledge and have done some things many times, they are the perfect vehicles for moving that information from themselves to the kids, a computer just lets the kids be engaged in the subject, but only as long as they are actually doing it… The brain needs to “play” with the ideas, and the information, the hands needs to work with things, the eyes need to look around and gather their own information and the ears need to listen to fragments of information from everywhere and compare it with what the brain has stored… to make its own connections and bridges of understanding.
When I started going to London, I took the Tube everywhere, I had no idea of the distances between stops, then one day I walked from Covent Garden to Leicester Square and discovered that it too 10 minutes! From then on I walked everywhere. And now I can FEEL my way from one place to another, even new places, because my sense of direction was improved.


How much can you ever really know?
I think I know more than the internet actually!

So there!

Trento Gig Report

Last weekend I played in Trento, Northern Italy.
volantino Mondiali in Fiemme_rif.pdf (page 2 of 2)

Our performance was part of an Italian/Norwegian exchange. As such we played in an exhibition space about skiing and winter sports, through the ages. Trento is high in the Italian Austrian mountains, and is surrounded by wonderful mountains.
I had a absolutely fantastic time, and the gig was great! The original plan was that Massimo and I would be backed up by a trio of Trento musicians. Carlo La Manna, Corrado Bungaro and (insert name here). But after having some laptop/keyboard problems, we decided that we would all just play together. And what a great decision. It was a fantastic blend of their ethnic virtuosity and me and Massimos electronic noises.

The Players:

Massimo Barberi
Massimo played loops and manipulated my videos live, including one with Hilde singing (The Spykkeskjaenhytte film)
Carlo La Manna
Fretless Bass
Corrado Bungaro
Played Violin, Nyckelharpa, Steeldrum, percussion
Giordano Angeli
Saxophones, percussion
Mark Francombe
Baritone guitar, electronics

Heres some articles about the event

Articolo adige Mark-15.pdf (1 page)
Sulle scie di Fridtjof Nansen (concerto e performance video) - (page 1 of 2)

Damo Suzuki Gig Report

Damo in Oslo from Wajid Malik on Vimeo.

Video shot by Wajid Malik

So we did the gig with Damo Suzuki, and it was totally fab!
We all somehow gelled and played for 1 hour 40 minutes nearly non-stop!
The band was great, all fantastic musicians and all coming from slightly different approaches, that somehow really worked well together!

Ted Parsons (ex-Swans, Keith Levene, Killing Joke, drums)
Ted is a real pro, I may have seen him play 20 odd years ago when he was in Prong, he held us all together, and kept the beat groovy and intense.

Mark Francombe (ex Cranes, guitar/electronics)
I did my thang, was quite unusual for me to be “playing” the whole time, Im so used to looping, recording, listening, adding. It was quite an ordeal to play the whole time, but somehow very cathartic!

Ådne Meisford (120 days, electronics)
Had some great weird tones, that I tried to play off when I was also doing more noise stuff, some cool boxes, that I must investigate…

Daniel Meyer Grønvold (Moon Relay, Now We Got Members, guitar)
Very cool guitarist, with a strong sense of rhythm and noise, got a nice crunchy distortion. A very different guitarist than me, very aggressive and tight to my cleaner sound, really played well with the drums.

Leon Muraglia (Radio 9, bass)
Just like Ted, he held us together, with a deep slightly gritty dub sound, the king of kraut!

Christian Næss (Radio 9, drums)
I have never heard 2 drummers play so tight together, it always tends towards an Adam Ant tribal thing, but Christians cool percussion and drumming was so tight with Teds, that it was impossible to hear that it wasn’t from one source, I love this guys drumming i Radio 9 too…

Juan Diaz (keyboards) Juan is a real pro pianist, and had the 60´s electric blues piano down, groovy and melodic, he stopped us gpoing into too much weird noise drones, by always bringing it back to be a song.. a great musician!

Damo Suzuki vocals What can I say, no hanging about here, he got up on stage and within 20 seconds was singing. Its so obvious that this is his thing, no hesitancy, no shortcuts, alwasy gave his most… A real honour to play with my idol. Thanks so much Damo!

MORE iPhone Videos from Kai Mauseth

Somewhere on the road to Hell

Tentatively entitled “Somewhere on the road to Hell”, here are some screenshots from my latest computer game.
Its a psychological thriller, based in a small valley in Norway. There is a place in Norway called Hell, so it might be referring to that place, but that’s in Tronderlag, and doesn’t look so much like this… so maybe its not referring to that place at all..?

KOTH! – A new game

Im working on a new game, called KOTH, based on a popular but slightly violent childrens playground game.
King of the Hill, or Castle (as its more often known in the UK).

Its a multiplayer game, where you score points, the longer you stay at the top of the Hills.

Hill one is finished, and I am now building the scoring system, that needs to be able to send data to all other players, but I have multi player working nice and flawlessly.
And I’m slowly, very slowly building the character, currently Im running the famous Unity Viking.
Heres some screen shots from Hill #1

Snapshot 10:6:12 12:52 AM

Snapshot 10:6:12 12:47 AM

Snapshot 10:6:12 12:46 AM

Snapshot 10:6:12 12:45 AM

Snapshot 10:6:12 12:31 AM-2
There will be nine “hills” in total, and the highest scoring player gets to wear a crown. Its would be nice if the “All time” best score could be displayed dynamically on a website, I think I need help with that though.

Later additions, will be in-game enemies (NPC´s) so players must help each other first before turning on each other, and some hidden extras.
Each “hill will be totally different, visually and atmospherically, some are interiors, some exteriors, some day some night. FOr me, creating the atmosphere, with sound, smoke, light and colour, is the most important part of the job. Game play, is just that, as in the kids game… nothing more.
This is Art you know?


Projection Mapping the Oslo Opera

A very poor video of my small effort at Projection Mapping the Opera in Oslo.
It was the culmination of a course by JOANIE LEMERCIER of Anti VJ.
It was -11 degrees on the top of the Opera at Midnight.

The course was very inspiring and it was very nice to meet so many talented and creative people. Hopefully some of them took better video and pictures than me, so I hope I can post some more later. Im terrible with names, but Ill just wanted to shout out to: The guy with the 3D Norwegian knitting Pattern, the guy with the Kinect, the guy wit the distorted and cut-up female face film, and the guy with the Black & White flash movie.

The course taught me that Cinema 4D is worth looking into, and one HUGE fact.. that Flash files can now be imported into After Effects… never knew that… obvious, it being all CS now.. but.. just didnt know… Very VERY usefull!
My raw film was this…

The first half was trying to work with the elements from the architectural feature we were working with, and the second half was just a messy grungy collage, I just wanted to grunge up the Opera building a bit, as its pretty much the symbol of the Oslo Elite. Its pretty impressive I must say, as in big…but anything BIG is impressive right?
Really.. its a hideous eyesore isnt it.. come on.. really!