Category Archives: GAMES

I have been interested in games and gaming all my life. Now finally I am making my own. After a few years of relative secrecy I have decided t post a few screenshots from “Aunty – A metaphysical mystery.” this is my Unity game, that has served to teach me a little game programming, and alot of 3D. The project is currently undergoing a little hiatus as I explore a few other creative avenues, but this category of posts will collect togteher a few things about games. There are a few locked, private pages here, due to it containing some secret ideas. Interested parties can just drip me a line and request the passwords. I might let you in…

ELITE – Dangerous (Finally succumbed)

OK well I finally bought Elite Dangerous.
The long awaited re-make of the famed game that I was hooked on the Spectrum and obsessed with on the Amiga.
Basically the whole of Wings of Joy was recorded with Elite in the background.
elite_plus_kampf
James and I had pages and pages of notes of share-prices of what slaves cost on Sol in comparison to Bernards Star.
lean_spectrum
The new one.. is difficult. But I remember the original had a bit of a learning curve too, I remember the docking computer was the most important item to buy right from the start. And sure enough I have been crashing around on the launch pads in E-D trying to line up correctly. All the reviews say I need a Joystick, but I refuse to buy some specialist hardware just to play a game (Except perhaps occulas?).
SideWinder_Cockpit_Guide1
I must say that the intro is terrible, what game, after downloading basically FORCES you to go off and watch 11 YouTube videos.
I think an interactive tutorial is basically a necessity with a game as complex as this, some kind of ramping up of needs and functions. Oh Sure… there are about 10 tutorial missions, but due to the multifarious ways you can configure your whole keyboard (Yes almost every key does something) they can’t say, “PRESS I FOR INVENTORY” Its “PRESS the key you have mapped to left screen UI focus” Phew…

Plus there are a few things that don’t seem to be explained at all! Oh sure, they are explained on fan-made youtube tutorials, and I have spent about 60% in youtube compared to 40% in game…
…but the graphics are great… not TOO great.. they still run on my machine, an old and clunky mac. Im happy with that, and the rumour is that due to the procedural mapping and planet creation method, one day… the dream of the old versions will happen… we will be able to fly down to planet surfaces. YAY!
So… Im diving, tentatively, in… I did a little quest, I shot down ONE bad guy, got thanked by the federation… got blown up by another, lost a contact when he said “follow my trial” (didn’t know what THAT meant) and spent a lot of time trying to fly around a sun, cos my target was on the other side… no idea how to do that.. an hour with my finger on W did nothing as far as I could see.
But slightly looking forward to it all becoming clear… I loved this game as a kid, maybe it will light a spark again?

FRUSTRATION!!! (Having your game idea stolen…)

NOTE: Im NOT SAYING ANYONE HERE NICKED ANYTHING… JUST A FIGURE OF SPEECH…
One of the annoying things about trying to develop games on your own and with a day job, is that it takes an unbelievably long time. I get about an hour an evening and less at weekends, and thats shared with my Modular Synth building obsession.
Over the course of the 4 years Ive been doing this, I have yet to release one game (whatever “release” is gonna mean if I actually finish one) Ive never been interested in the tiny “retro” style games that are churned out for mobile or on “Game Jams”. Im always for the BIG IDEAS, and the COMPLEX STORIES.
So when my game “Aunty- A metaphysical Mystery” failed to get funding (twice) from the film fund, and then a game, seemingly with the same idea was anounced, and was bing heralded as “the next big thing” and had millions positively flung at it… Well “sour Grapes” comes to mind.
Of course Im not suggesting for one moment that “Among the Sleep“was a nicked idea from me, my god no… And in the end of course, it turned out to be nothing like Aunty was ever going to be…
However, the annoyance was enough that I dumped the idea, for the moment, I will probably return to it when I have finished T.R.U.T.H.
But there, now I have been working on THAT NEW GAME now for two years, finally there comes along ANOTHER bunch of things that could be called similar! Again from “proper” Norwegian companies, who will no doubt finish their games and get on with their next one, way before Im done with mine.

So baring in mind that my game is…

Set in a remote Norwegian Valley and concerns mysterious strange activities that could be taken from Norsk folk lore, religion, superstitions and experimental science. A FIRST PERSON fragmented mystery, where the goal is to find out for yourself what you think is going on, but never ultimately really understand due to conflicting information and clues, and points of view… Including, A Strange old lady and her missing mentally challenged son, Biblical Prophecies, A secret scientific laboratory, and underground caves and tunnels, a newcomer to the village, where you get the feeling you are always being watched?

… AND
In an attempt to NOT get all uppity and pissed of, I instead will use this post to BIG UP my competitors and let them know that far from being annoyed I AM TOTALLY PROUD AND VERY IMPRESSED That Norway has so many cool and exiting games being made, (oh and if you wanna give a 51 year old wannabe a job.. then…)

I do wonder if this “spate” is infact a bit of a reflection of some of the criteria that the NFI use when dealing out money to projects, because during my failed attempt at getting anything from them for Aunty, I do remember a mention of Norwegian Culture and language bing favoured.

The first is “Through the Woods” from Antagonist Games

Through the Woods is a third-person psychological horror game set in a forest on the western shore of Norway about a mother and her missing son. Through dynamic narration, you play the mother’s re-telling of the events surrounding her son’s disappearance in a setting heavily influenced by Norse mythology and Norwegian folk tales.

This looks very cool, quite dark and scary, seems to be a bit more “supernatural” and possibly involving fighting monsters. I met one of the guys from Antagonist, he was very nice about what he had seen of TRUTH, and told me a few home truths about the cash situation they are developing under..
Ha! Kids! How they can live on almost nothing is very endearing..

The next game is from the new darlings of Norway Red Thread Games, who came into the scene with a blast for the latest instalment of The Longest Journey, Dreamfall Chapters. I havent played that one, I didnt like the originals, but their new piece is Draugen And is…

Draugen is a first-person psychological horror adventure, set amongst the deep fjords and towering mountains of Norway’s awe-inspiring west coast.
The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of an American nature photographer, botanist and entomologist.
Inspired by Scandinavian literature, legends and fairytales, along with Norse mythology and the Icelandic sagas, Draugen is set in the early 1920s and delves into the deepest, darkest secrets of a remote fishing community where every single soul has mysteriously vanished.
As the player explores the tiny settlement, gathering clues and memories, and unearthing the truth behind a terrible tragedy, they will learn more about the history of the village and its inhabitants. And they will come to see that behind even the most innocent of facades lurks the potential for malice.

OK great… again looks fantastic, and remember these are the big boys, as they are all ex Funcom dudes, that know what they are doing, bastards! Heres the clip…

But really.. Norway.. mysteries… missing people… ghosts and legends… sigh…
I better pull my finger out…

A few more TRUTH pics

Just a post to show a few more things from the game.
Heres a overview of the Church (based on Nesodden, where I live) showing some rain, and the crow code. They hover around the graveyard, occasionally sitting on graves, but if you walk past, they all fly off… except one!
_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone-11

And heres a pic showing the Aunt in her rocking chair, so now she rocks, looks about, and twiddles her fingers.. unfortunately her middle finger twiddle a bit too much… i might fix it.. or not…
Unfortunately I thought I had some kind of accessable blendshape on her face, like I do on the scary girl, but I dont, so I dont know how she will speak… Im considering her having a fag in her mouth the whole time… would that be cheating? A mumbling smoking Aunt.. argh!
_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone

Chickens and Crows!!!

Now my game has chickens and crows! The chicken AI is nearly working, needs a little tweaking when they meet the fence, for some reason they cast their rays thru the geometry’s holes even though there is in fact a hidden collider… I thought it should hit that… but they do turn and walk away after a bit…_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone-7
_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone-6

Then the Crows: IM using Bird Flock for this, but with Play Maker addition so that they fly off when you walk into the middle of them and then all start landing again when you leave…
_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone-8

_MAIN.unity - TRUTH_UNITY - PC, Mac & Linux Standalone-9

Somewhere in the dark forest…

Somewhere in the dark forest lives a little old lady, she never leaves her old wooden cottage, but someone brings her food. She doesn’t know who, but she does know other things. She might tell you some secrets, if you are nice to her.
Unity
Why is all her stuff outside?
Because Im in the process of putting it inside of course! Ive used a few things from Asset Store to furnish her house, as per usual, everything is a placeholder, until Im so used to seeing it there that it becomes the thing.

PS:Anyone got a little old lady model?
Actually Im starting to make all the characters in FUSE now. I don’t like the payment model that Mixamo does, almost like a free to play game.. Ohhh Its FREE.. now pay for this… now this… now this… Like Ryan Air! However the Substance method of coloring the clothing makes for millions of options, Im probablty going to have to make a custom Vicar outfit, but thats about it…
But hopefully I can get away with using the free rigging they offer, then use my own animations. Who needs generic animations anyway? we all need to be able to make specific stuff.

TRUTH Update

The road up to Hell is finally getting somewhere, only a few more years to go I think!
Unity
After trying a few FPS scripts and frameworks, I have decided on UltimateFPS to handle my FirstPerson stuff. The nice thing is that it has most f the functionality I have been creating by hand, built in! Ill have to learn it of course, but Now I get a mini Inventory, Weapons (not that I need then) picking and throwing stuff, Lifts, doors switches.. everything I need.
PLUS is has a totally awesome addon for doing AI, pretty simple based on A*Pathefinding, but extended to fit in with the UFPS scripts… Nice!

Starting on characters

All games need characters, and I need quite a few. I have tried modelling from scratch, managed quite OK, but decided, its not for me. One can´t tackle every job in Game Dev and expect high quality results. However, as a professional film-maker, I know that taking shortcuts is not only an OK thing to do, but the “pro” way of doing things. Its only amateurs that have the luxury of crafting everything by hand. One way is to outsource. Cant do that, got no money. The second is to find a set of tools.
Finally I have found a pipeline I think is going to be OK. The results are very high. But I have some issues.Screen Shot 2013-10-14 at 12.15.49 AM (2)

1.Too many tris.. not MUCH too many, its within the larger bracket of modelling detail. But I must try to reduce it.
2. Part of the pipeline involves Blender, so its time to dive back in there, but I wanted to anyway, as I would like to work with open source software.
3. Clothes, although I can pretty much make any character type and model, I will have to model the clothes by hand. Im imagining some kind of nudity for my “monsters” (Theres no monsters in my game, but there is… well can’t say.. ) so mostly IM good. But for the 4 MAIN characters in my game, I will need to model clothes, and then I need the “cloth” to conform to the body morphs as they are… But I think I know how…
Screen Shot 2013-10-14 at 10.14.10 PM (2)
As for now I have made a few character and gotten them into Unity, and retargetted the rig to the simple UNity rig, and thats good enough for me… unfortunately Im going to have to learn how to make a custom rig that is 90% standard, but includes the mouth (I need some gutteral noises).
Screen Shot 2013-10-13 at 11.23.15 AM

And now I got her into Unity, dumped a bit of MoCap on her, and “She lives”
I cant say what role she plays that would be too much of a spoiler, but, the fact that she has the face of a child, but the height and body of an adolescent, should give you a clue that.. shes not completely normal.
I tried to screen capture her, but running Quicktime and recording at the same time as playing in Unity broght the frame rate down horribly from around 30-45 fps to about 10 or worse, but here it is anyway…

The Girl in the rain from Mark Francombe on Vimeo.

Grand Theft Auto 5

I must say right out that I have yet to play this game, I probably will, maybe, one day, if I get around to it, but the controversy surrounding it, its violence, its treatment of women, not to mention its biggest USP being that “its the most expensive game ever made” has made already made it something that I as a part time (lets say “would-be”) game developer, cannot ignore.
I must also say, that the GTA franchise, previously has not interested me in the slightest. The setting of hard, US streets, rap music, drugs and prostitutes, is not the fantasy worlds that I prefer to play in. I’m more into surreal, weirder games, where anything can happen, where the whole world is an invention of Sci Fi, fantasy, and some cleverly played out horror.
I have read a bunch of stuff, both for and against GTA-5 and agree in part with some of what I have heard on both sides, but the degrees of importance in the arguments seem to sway so heavily on the side that the writers are obviously pushing for, that I can’t get a grip on who is right.
I think in writing this I want to figure out for myself what I think about these issues, as a game maker, a hopefully moral feminist(ic) man but also as a parent.

The Violence
I should say that I am NOT a fan of violence in games, not to say that there isn’t any in the games that i play, as the foremost feature in a game. Killing as much as possible, as the ONLY interactive device between non-playable storyline cutscenes, I think is boring and depressing. I like stories, but I also like some level of freedom to play as I choose, without HAVING to play one particular way.
Violence in game writing is of course easier. If the assumption (a wrong one IMHO) that all stories are about conflict, then the most basic of conflicts is killing one another, and so its pretty simple to come up with a plot that involves killing. We humans are pretty good at it too.
The arguments against the violence in GTA (not just this one but all previous GTA´s, indeed ALL VIDEO GAMES) is that exposure to the violence, indeed dealing the violence interactively, is corrupting to children, and ultimately sensitizes us to it and makes us more likely to commit similar acts in real life. Specific criticisms of GTA5 revolve around many grim and unpleasant acts one is called upon to complete, the most controversial of is a torture scene, where one HAS TOO (there no getting around it) be the torturer.
The arguments FOR the violence, are that, as a story, set in a violent environment of gangsters, criminals, prostitutes and drug addicts, its HAS to be there as that is what it is like to live in that environment. The people that the game is based on, in real life, ARE violent, horrible individuals and as such must be shown as such.

I think both sides seem flawed. To argue against the detractors for a moment, there are some quick responses. Firstly, its an adult game. Yes kids will play it, and it being a game, and games being a childs realm, they will consider it their RIGHT to play it, but, I’m sorry… those days are over. When computer games came out, they were aimed at kids, ME, to be precise. I was in the first EVER wave of kids to play computer games. Its replaces TV for us, no longer would out parents shout, “Turn that damn TV off!” It was, “Cant you do anything USEFUL on that computer?”. Well now we have all grown up (I’m nearly 50 goddammit!) I’ve been playing computer games for 35 years! And now, the budgets of computer games is EASILY up there with a big budget hollywood movie. And people are still surprised when a grown up game comes along? WHAT THE FUCK? Im grown up alright? I WANT some serious issues in my films, why not in my games. Ahh… but kids get to see them…
OK BUT THEY SHOULDN’T!!! Im sorry, but I think stores should be prosecuted for selling to minors (maybe they can be already) and I would be VERY happy if parents could be prosecuted for letting their kids play rated 18 games. All these fucking stupid parents lining up to buy a copy for little johnny.. do they let their kids watch violent films? I suppose so… disgusting! Idiots!
Thats it… the categories are there for a reason.
That they lead desensitize you to violence, or make you more likely to commit violence?. Hmm.. more tricky to discuss. There has been no conclusive proof that it does. I have checked for studies, and although there have been some, they all seem to be biased from the outset, based on the authors pre-conceptions, and they seem to have gone both ways. A quickie run down of the points seem to be: 1. Violent games relieve stress and make you less likely to commit violence. 2.Violent games increase stress due to heightened awareness and lack of motoric function while playing (apparently if you jog while playing you will be less stressed). 3. Violent games teach you explicitly that human life is worthless. 4. Violent games teach give you insight into the morals and problems of human existence, therefore increase your understanding of the worth of life.
As for leading to copy-cat killings… I dont know.. maybe.. but you know, if you are gonna kill someone, you might just use a method you have seen on TV, oh wait, no one watches TV anymore, its games now… so yes.. sure it happens, but… I can’t speak for any your you, but I’M not gonna kill anyone cos I just saw a game. Never gonna happen. I might if I go crazy one day, or maybe if my government puts me in a uniform and forces me too, of if I become a drug dealer and mix with the wrong crowd, or even if I lived the most un-loved and dejected and soulless life with terrible parents who beat/hit//rape/hate/torment me.. Oh yes.. then I might… but a game, make me… nah.. Im sorry… just don´t believe it… Juries out.. Ill read some evidence, but nahh… still don’t believe. it.. I admit its a tricky one though.
Hmmm…

But then, those IN FAVOUR of the violence in GTA, say that its parodic, ironic and that by forcing you to feel uncomfortable about torturing this poor fellow, you come to learn something about yourself, and understand that THIS IS BAD! Oh and they LOVE to point out, that immediately after this scene, you as the torturer HELPS the torture (?) to escape, and gives him a long speech as to the pointlessness of torture as a method of information extraction.
Well excuse me, but I just HAD to rush to YouTube upon reading this, and sure enough, the said torture scene is there, together with this long denunciation of torture. So, yes.. it WAS uncomfortable to watch, and I suspect MORE so when you are pressing those little plastic buttons (“Press X to extract tooth” for example). However, it wasn’t as bad as ANY TORTURE SCENE IN ANY MOVIE. (Marathon man for example – to name the most famous Dental scene in history, with messrs Hoffman and Olivier no less) BUT.. this speech afterwards.. What tosh!!! It made no sense whatsoever that THE SAME GUY who was being so mean 2 minutes before (an loving every minute I might add) should be expounding such guff about how naughty torture is to his new found (and toothless) friend as he took a lovely scenic ride to the airport to a new life of anonymity and freedom. What rubbish!
A fucking excuse for a gratuitous bit of nastiness. Keep the fucking character IN character PLEASE!
Having said that, I think.. actually I’m sure of it, that the makers genuinely believed in this vehicle. Imagine WHEN this game was written, 5.. maybe 6 years ago (they say 5 years in the making, but ideas come first right?).. Guantanamo still all over the place… the shock, from the outside world of what the US was doing, and the relative NON event in America. To me I couldn’t understand why people, fuck PRESIDENTS weren’t on trial?.. There wasn’t even a “hush-up” much… they just did it, made lame excuse, strung out a few scapegoats, and got on with it… AN THIS IS REAL STUFF; REAL TORTURE!!! So I DO think that some people at Rockstar games, MEANT that this could say something, make some point, force us to be in a position like those stupid soldiers that “just followed orders”. They couldnt NOT do it, and neither can we.. but… sorry… it didnt work… it came across as gratuitous filth, followed by a lame excuse.
They should have cut that scene… unless…
Its just Rockstars way of getting GREAT publicity… and thats it right?… thats the truth.
Shame…
Sad…
Pointless…

Misogyny
Yes, Girls. Nasty stupid slutty whores, filthy crack addicted ugly old women and stupid big titted bimbos.. Thats it for women in GTA 5.
I dont have much to say about this, many of the arguments for and againts a the same as for violence.
You know… Our kids (specifically boys) will learn to treat women with the same scorn and misogyny and you know… Thats how it is, in the valley, Men treat women badly, there are hookers and crack whores and gold diggers, so we are just being truthful. Oh, and remember..
ITS NOT FOR KIDS… we told you.. PEGI 18 remember?

This one is so obvious its stupid. The game is aimed at men right.. men like porn and are a bit afraid of clever girls, so we’ll put some porn into the game and won’t scare them with clever women? Well.. I dont think games HAVE TO cater for women too, I guess if you think porn is ok, it SHOULD be ok putting it into an ADULT game, right?
Sorry… no. Its ok to DEPICT these issues, comment on them, even allow the player to go to a strip club as a backdrop to a scene in a story, but to allow them to actually have sex with them, THAT IS PORN…
Im not going to complain about Leisure Suit Larry style, stupid sexist fun, with a nice little CENSORED box that come up just when you dont want it too.. course not.. BUT this is like going to see a big blockbuster film, oh I don’t know, something with a love scene.. lets say “Titanic”, then just when Leonado D´Caprio finally gets it on with Kate Winslet on the car deck, instead of the steamy window, we suddenly HAVE TO WATCH him flip her over, do her in the ass, and come all over her face! I DONT WANT THAT!!!! UUUGHHH!! Not in Titanic!! Not Kate!!! Not Leo!! OMG NO!!!!
Again gratuitous.. stupid and catering for teenagers (who aren’t supposed to be able to see it.. ADULTS REMEMBER!!!!) OK 18 to 30 year old boys might want it… but I dont want it OK?
Im not going to go into the obvious feminist argument here… Its silly, of course we shouldn’t treat women like this, its horrible, but again, in this world… there are prostitutes and I think thats OK..
BUT THERE ONE THING THAT ISNT!
Why no STRONG women?
Why no female playable character?
Thats not on!
Really… really not on!
But it all goes back to them WANTING to put porn into it… If they put a character that girls could play, you know, sleek and sexy super killer, or tough, seen it all, ex girl marine gone bad.. or.. I dont know.. Lara Croft? THEN It would have catered (maybe) a bit to women, BUT THEN THEY REALLY COULDN’T PUT THE PORN IN!!! But they wanted the porn, so the ruled out women players, took a risk that their $256,000,000 investment could still earn then a few bob despite excluding the fairer sex, and.. that way… THEY COULD HAVE PORN!! YAY!!

Censorship
So, should we be able to censor games with too much violence and sex? How is that gauged? In this country (Norway) we have a film censor, do we have a video game censor? I honestly dont know? Is it one and the same body? Is an interactive experience MORE engaging therefore MORE damaging?
I certainly think that if we believe in film censorship, we should also have a game censor, certainly to gauge age groupings for titles. I do think its dangerous to take it too far though. Who is going to decide for me, what I watch, play or read?
But lets face it, the violence in games is MUCH MUCH worse than in films. A horrible scene in a film will stay with you for the rest of your life (I’ll never forget the American History X scene or the Casino Scene(s)) But decapitations, blood splatters and dismemberments are ten a penny in games, and now they are getting to look more and more like real people… (remember the people in films are NOT real either however… its called acting darling!)
However, after all the engagement and interactivity of a game, I have yet to cry while playing one, whereas any old film can have me blubbing.
Why is that?

Taste
For me, I think it all comes down to taste.
Good Taste.
Gaming companies, in my not so humble opinion, need NOT be the purveyors of good family values, morals or messages, no, they shouldn’t HAVE to be. But I kind of wish that they would not stoop SO low as to drag the bottom of the barrel for any bit of crass crap that will sell a few more copies, either to too young, sperm dribbling spotty pale boys, or lonely geeks, who want to feel important as they wield biggest fucking gun in the game.
I do think its ok to tackle hard issues, and I think we are long past (in films also) the time when all villains have to have their come-uppance, proving once again, that Crime doesn’t pay.
No… but there has to be some understanding of the moral argument, and IF (as they say it is) GTA-5 is an ironic view of a world where bad is good, and that the moral message is a subtle one, where as the player you slowly learn and become horrified with the world that you are playing in, so that your reality is to NOT be in that world and live good and law-abiding lives, then the game has to BE CONSISTENT. You cannot tell a moral message about women, and what tough lives they lead, and at the same time, revel in their abuse.

Final thoughts

I played GTA 3 for a while, and it really bored me, I hated the music, the idiotic American Street language, and I hated the one dimensional storyline, where failure only meant HAVING to replay the mission. Im sure I play 4 hours MAX, before giving it up.

GTA, 5 However, despite the criticism I have levelled at it, seems like a different game altogether, and I am almost certain to buy it sometime. (I have not focussed ONE iota on the positive aspects and what an achievement it is visually) I will be playing it, as an interested party, and not a core audience player… I will be playing it, with my tongue firmly in my cheek, I’ll be playing it, late at night with NO KIDS around.
AND I WILL remember, the whole time, as if I can forget it, that this game is for BOYS, and MEN!
And as such its all about. Guns, Girls, Cars, Girls, Guns, and Cars… of and apparently golf.. you can even play golf in this game…

GOLF I ASK YOU?????

GOLF!!!!!!!

Cos thats what US MEN like!!!!

FPS grumbles.. And nice church!

Unity 5

Well the church is certainly getting somewhere now, nice lights, moonlight shining onto the floor, (I love using spotlight cookies)
a few flickering candles (hand made particles?… and pretty ok light map..
but WHAT THIS?? 4.9 FRAMES PER SECOND.. DAMN IT!!!
Unity Geeks… Please come with suggestions?
Lower textures res?
Theres about 1000 trees that you cant see outside… Is that a problem?
Is the church too heavy at 8600 tris? (built in quads of course!)
Theres some serious snowing going on outside, so more particles?
Or.. is it all the terrain?
Or simply time for a new computer?

Time to test…

The Church

Things to do: need a pulpit. a small kneeling rail at front, and to stop the snow and rain falling through the roof…, also want to do a sound thing, so that when you are inside the sound of the storm is muffled, have to see how I can interact with the built in sounds of UniStorm.

Beginning to look quite spooky outside the church now... this is a good thing... no zombies though... not in this game... I think
Beginning to look quite spooky outside the church now… this is a good thing… no zombies though… not in this game… I think
The church interior, now with altar!
The church interior, now with altar!

Operating Theatre Update.

OperatingTheatreI have been working on the Operating theater. Adding physics to all the furniture in the room. The Operating table stays still when you bump into it. The ECG machine moves but slowly, and the little silver trays roll about on well oiled wheels. Adding sounds to the collisions next. I also added cube map reflections to the trays, so they look all lovely and shiny… Just wait till there is an autopsy in progress however… Wont be so clean then I can assure you!