AUNTY UPDATE

After a while of inactivity in the Aunty project, due to other projects taking precedence, Suddenly a few things came together.
Firstly I finished the first rough model of “the House”. (It should have an address? (69 Acacia Avenue, Hemel Hempstead seems nice… hope it isnt a real place)

Can’t really show a pic cos it would be a bit of a SPOILER.. Oh ok, then, if you insist.. but from a long way away, in low quality ok? Deal!
house

AND, Even more exiting, James came up with the first model of Aunty herself! She has excellent hair!
auntygazette

aunty

 

The valley is coming along nicely!

Ive been sick for 2 days, but managed to do some easy and fun stuff on “the game”.

The Village is beginning to caom along nicely, but was having problems getting a clud of bugs to appear around each lamp... a must!

The Village is beginning to caom along nicely, but was having problems getting a clud of bugs to appear around each lamp… a must!

Another nice vista!

Another nice vista!

Mostely Ive been working on this, is a model of real cabin, thats on the Nessoden road. I went and took pics... The entrance to the oft, brings new ideas for hidden stuff.. but now Im really looking at a all singing all jumping controller... Damn!

Mostely Ive been working on this, is a model of real cabin, thats on the Nessoden road. I went and took pics… The entrance to the oft, brings new ideas for hidden stuff.. but now Im really looking at a all singing all jumping controller… Damn!

 

It Lives! It Lives!

My Golum is finally in Unity I basically followed the Mecanim tutorial to add some animations, and do blend trees for walks and runs, a jump, but I dont have any punching animations, gotta get one.
BUT, I dont know what to do next! I cannot get this to work with the old character controller (WASD Space) and although my character Idles (oh yes an idle animation) when in game, I have NO IDEA how to get that linked to keyboard strokes.
It seems to be more aimed at console users, cos then you need SPEED as a controller, as the stick has a varied position from stopped to running, wheras on a PC, its usually an extra key that causes a run.

Golum from Mark Francombe on Vimeo.

I notice my mans feet are going thru the floor… hmm… is that bad?Autodesk Maya 2010_ _Users_markfrancombe_Dropbox_King of the Hill_Maya_KOTH010.mb

 

Why is my bus sliding?


Video demonstrating that I cant get iTween Path to work for me. I am simply trying to get the bus to drive along the road!
WHAT IS THE BEST WAY OF DOING THIS??? Its only a cut-scene, no interactivity…! !! Using the normal animation screen results in the bus nose diving thru the geometry. Using iTween I thought I would be able to “drag” the bus around the road… like from a sphere attached to the path, that is connected by a hinge-joint.. but that doesn’t work.. well its SORT of does.. but…

 

Gig tonight at Sound of Mu

Quick reminder to all in Oslo, that me and Jens Hesselberg will be playing at Sound of Mu in Markveien, tonight, at 20.30 GMT+1.

The music will be the usual improvised live-looping with me on baritone guitar, loopers, beats and synths, and
Jens on drums, kaos pad, and funny little sound making thingys.

To my international friends, there is a chance that I’ll remember to stick my iPhone somewhere and stream the whole show via UStream. Take a look here a little before the appropriate time for your timezone:
http://www.ustream.tv/channel/markfrancombe.
Please share:

 

Repeater iPad Touch OSC template

I have been working on a Touch OSC template for the my gear,for use with the missing link, here is is:
www.markfrancombe-com/plugins/repeaterPadv3.touchosc

The page for the Repeater looks like this…

There are some refinements to be made and Im planing a second page now with ideas for track slip things. Like what happens if you double press a track reverse… well that track is now out of synch, so I need to have a way to put it back to normal. Plus I cant figure our ouw to divide the track slips numbers into sensible time divisions…

Basically on the left hand side is the transport controls. At the top, the global controls, and at the bottom left individual track controls (something that was very hard to get to in the hardware.. a two handed key combo!)
Moving round in a clockwise fashion…
Bottom middle is the mixer controls, with pan, and to the bottom right is the pitch sliders for each track, you can freely wiggle theses and they are quantised to semitones.
The section above in the middle and to the right is the Chord Pre-set section. This takes some explaining. It only really makes sense if I describe it thus. IF you record a single droning note onto ALL FOUR channels (or or REsample one track 3 times) then, by pressing one of these buttons you will get THAT chord. The labeling of the chords MAY not be musically correct, I discussed this at length with Rick, but never quite was sure if this was correct. Basically, if you press the button that says v (small v) you get a minor chord, a fifth away from the root (the drone note you entered) a V is major. Of course the application of this section is somewhat limited to one effect (that is my sig sound really) but think what you can do if you play 4 tracks (on the same not) but very differently, 1 drone, 1 rythmic chug, 1 wild frenzy and a minimal twinckle.. then when you change chords, the rythyms are retained but the chords play.

Ill try to make some audio example soon…

BTW its assuming you are using channel 1 on the Repeater.

Then on to the EDP:

This show the page for ONE of my 2 EDPS (no I dont have 9.. thats just a remainder as to which FCB1010 bank is the main control) This page has all the hidden nice things on EDP.
Then THIS PAGE:

Has a few controls from BOTH.. this is for quick and nifty finger tapping, like quicky undo-ing on both machines or quicki Sus-ing.

Then I have one page for the GR55 guitar synth, that just exposes all the programmable CCs. Havent used this so much, but extremely good for soundscape stuff…

 

Missing Link + TouchOSC = HAPPY!!!

I just got the Missing Link from Jabrudian Industries. What a wonderful and incredible bit of brilliance!
It just worked, right out of the box.. (after following the destructions on the site). I had made a very cool interface for my Repeater using TouchOSC Editor within 20 minutes, uploaded it to my iPhone and it just worked!!! So heres the stuff..
First a pic…

So It looks very cool!
First you have to get TouchOSC onto your iPhone:
http://itunes.apple.com/app/touchosc/id288120394?mt=8
Then you get TouchOSC editor:
http://hexler.net/software/touchosc
Then you get your manual and look up the CCs or PGM CHGs, or Midi Notes you need:
Then you open TouchOSC editor and make your design for elements you need:
Then you go to Bernards little program here:
http://wifimidi.com/midi-message-generator/
Add the “string” to your design elements.
Press Sync on the editor
Open Touch OSC on the iPhone, go where you can choose layouts and click ADD, your iphone must be on the same wifi net as your data machine, and you will see it… click it and Voila! Its on your iphone…

So heres a demo, done on the Repeater, 4 rhythm tracks completely operated from across the room, all the fades, pans and all the pitching is done using Touch>>missing link, OK I do manipulate the Tempo knob in the middle, to get that nice Repeater artifact stuff happening, OH.. and I admit I got carried away and did some Kaos Padding on top… but the rest was totally TouchOSC… Oh and the aquaduct, and the roads… and peace!

RepeatTouch by markfrancombe

Anyway, if you want it, heres the TouchOSC Repeater layout but its pretty minimal right now, just a one page mixer and one page for pitch shifting…

 

Aunty in Blender!

Im still not convinced that I should completely move over to using Blender instead of Maya, but Blender has certainly passed the first test. That is, do my old Maya projects load into Blender OK.. and they do!
Heres the ground floor of Auntys house.

 

My first Render from Blender

Ive been playing around in Blender, kinda hoping its a good enough (for my needs) replacement for Maya. The key words being the ones in brackets. Obviously Im not gonna make Lord of the Rings in it, so.

First impressions are pretty good, most of the controls can be set to emulate Maya, which is less of a struggle, and a quick press of the render button did this.
OK. Its ONE cube, replicated with 3 instances of the array modifier, and 3 lights. the camera was pretty randomly zoomed about and I must say I actually like the built in over shoots and easing, which is VERY rare. In Maya 3 D Max and After Effects the auto easing is horrible. Now serious people with serious 3D jobs probably hate this.. Grr a free program, Mine cos 20,000 (thats NOK) but honestly, If I cant see what the program can do, Ill never use it!!!

Anyway, a few more tutotrials need to be watched (blendtuts.com) and then Ill try modelling a.. well.. um… a thing!

Anyway, Maya doesnt work on my machine anymore, so.. thats the real reason…

 

Electribe ESX-1 REVIEW


Originally posted on Loopers Delight.
Sunday Dec 11 20011 10:56 AM (0 minutes ago)
to Loopers-Delight

On Nov 28, 2011, at 2:06 PM, mark francombe wrote:
Recent sales of neglected gear have resulted in two purchases. The Korg Electribe ESX (As suggested by Philip I believe) and the much lauded Roland GR55 Guitar synth.Lets take that one now, and the drum-machine later.
On Sun, Dec 11, 2011 at 12:06 AM, Mark Hamburg wrote:
Still looking forward to the ESX review…

OK Then Mark!
Well, a few caveats first, I have NOT had enough time to really go through the whole machine, and some funky issues I have, may simply be NEWB-ness.
Having said that, I dive in. I will say at the outset that I have always been a BIG lover of drum-machines, and have owned many, and wish to God that I had kept every last one of them. I might even make a page on my blog listing them.

**There is no doubt in my mind that this one is by far the best drum-machine I have ever owned. Of course an 808 or a 606 has/had its unbeatable features, but the Electribe ESX1 is a sampler, and as such you can have any sounds you want. Of course pitching an 808 bass-drum on an 808 is always going to be better than pitching a sampler, but this is a new drum-machine with its own sound in a way. It comes with a stack of drum sounds and OK-ish instruments, but interestingly NOT NAMED.. the 808 Bass drum is just called BD-2. And its not stuffed full of sounds (My previous Dr Groove had 512 sounds… I NEVER could be bothered to go through them) So, This is quite good in a way, it encourages you to make your own samples… I have been sampling pins dropping, tiny little sandpaper scrapes, teeth clacking, and plastic bottles filled with water…

But to Sampling later.

The Electribes are known for its live tweakability, and the effect section is great (the reverb however is un-usable) But basically there are 3 effects sends, and every intrument can be assigned to any of the sends. The sends can be routed, machine wide to go from one send into the next. and the instruments can be “tapped” into that chain at any point. So a hi hat can get delay, and a snare can get bit-crushing AND delay.
I am enjoying having three delays with different delay times, and then punching in and out the different times. There is something they call a Motion Sequence. This is grabbed from the KP3 and is automation of your effect tweaking… I think this is probably very powerful, but haven’t really gone into it too much. But alot of things can be solved using this.
For example, I was quite disappointed that it doesnt have proper (OK any) method to adjust individual note volume (velocity). To make realistic drum patterns this is an absolute necessity. Well firstly I though, well of course this is a “dance oriented” machine and as such the subtleties of realistic drum programming are lost on this genre… but then I realized that with a bit of subtle tweaking of the instrument level knob WHILE RECORDING ON THE MOTION SEQ, got me very quickly a subtly varying velocity on that instrument within the pattern. Not realistic, but very very nice.

The fact that every instrument can be modulated by effects, an lfo on volume filter and pan, the length of the sample envelope ( Basic, would have liked an Attack, as well of just Decay) every sample can be reversed and have its in point adjusted live, fantastic for scanning thru a long varying drone sample ( a bit like wave-table scanning).

Which brings me to the sampler section, and types of sample, and the not so OT part of this topic.
I should mention that I knew beforehand that an audio input can be treated by the effects and indeed can have a pattern recorded on the grid, so you can “Trance gate” incoming audio. this is of course fun, but I must admit that I thought that sampling would be just as fun.
I was imagining, and interpreted the manual online before my purchase, that one could A) SAMPLE LIVE… as the pattern was playing, and, B) in much the same way that I understand the Elektron Octatrack works, the sample you JUST made could be triggered by a pre-programmed grid.
Not the case on either of the above. Infact (why? Why? WHY?) you HAVE to stop the pattern playing and sample in a stopped position. EVEN WORSE, you have to EDIT the sample in a stopped position. This to me has resulted in a flurry of forum posts onto the quite dead Electribe Forum, regarding HOW THE HELL CAN YOU EDIT A DRUM LOOP IN THE MACHINE. If you cant hear it looping IN SITU, you can’t tell if you have the right in-point. You can always find a LOOP point ok, but does that loop sit, in sync, with other elements on the grid? You cant tell wothout going out of Sample editting mode and listening to it in a pattern, and IF you are planning that to be one of the “special sample modes” its even worse, cos you have to perform an operation first.

So The ESX went, for me, from being a potential weird LIVE LOOPING DEVICE, to being… well… a drum-machine.

God… 20 years ago, I was LIVE sampling into my Akai S1000 while it was triggered by my Amiga Computer running Octamed… And you cant do it now???

Second sample issue: The pointlessness of the Stretch and Slice samples.
There are 3 “types” of samples on the ESX. A regular one shot sample, meant for individual drum sounds. Great, no arguments here… On these sounds you have all you need to edit the sound on the front panel, as the ESX has a knob for Start Point.
But the other modes???
Stretch part: A time shifted part (you have 1 stereo slot, or 2 mono) that will stay the same length however you pitch it.. lots of fun.. BUT IF YOU CAN EDIT YOUR SAMPLE SEE ABOVE. you HAVE to get the sample length exactly correct because when you run the program that turns it into the Stretch Sample, it has to divide correctly. but If you cant edit in sync with the drum machine, it pretty impossible to do.
But then THE TOTALLY pointless SLICE part. “What you you mean Mark? Isnt this like a Rex file on Reason? But arnt they cool as F***???) Well yes it is.. This (for the younger amongst us) was the method we used in the old days, to enable speeding up and slowing down of drum loops. One slice the loop into 16 beats ( I did 8, couldn’t be assed) BY HAND, on our samplers… (lots of maths and keeping notes to not erase a slice by accident and lots of annoying naming with a scroll wheels) So that when you programmed your beat you assigned one slice to a different note and then played a scale on the sequencer to re build your loop.

This you can do on the ESX, infact its easy! But then… the next (AND IMPORTANT) part of slicing was that it gave us the ability to rearrange a drum-loop… who cares about speeding it up, we can do that in other ways not (see STRETCH PART above) but no.. REARRANGING DRUM LOOP SLICES CANNOT BE DONE ON THE ESX!!! So what CAN be done? Well you can mute bits of it… thats it… totally pointless!!!
OK.. there IS a way to take a drum loop, slice it, then assign each slice to a REGULAR sample slot, and re prgram you beat THAT WAY (Infact this is a nifty way to load up a whole bunch of drum sounds. Put them all into one big Wav fale then slice it, and then add then BY SLICE to the regular pads- it also saves onf ESX memory “slots”)
So I really dont have a clue what they were thinking here… Its like they knew that thsi technique was used in Break-beat music, but never fully understood why!

I got some ansers from the forums regarding HOW people were editing samples ON the ESX… There are not, they are just importing drum loops from the computer. (I have another problem with this … see below)

To summarize with:

Its beautifully made, strong, metal, heavy and a joy to play with as a result!
The demo songs, (though crap) do demonstrate what is possible on this unit, and if you were doing dance music, I would say maybe you need nothing else.
I cant currently get samples off my computer and on to a SD card, but this maybe an issue I can solve sometime. It might be the type of card or I might be able to run some kind of software, but weirdly Korg don’t make a editor software!
OH, and the Valves.. a gimmick.. they sound horrible. turn them off! Warm distortion.. my arse! (there is some talk of swapping them out for an alternative valve, making some improvements, but its NOT like the valve distortion can be assigned to one instrument, its to the whole damn mix… who needs that?)

As Mr Walker said, about my GR55 review, Ive been REALLY critical here… remember Im a grumpy Englishman and as such always look for the worse in things (people) After all this criticism, I want people to review what I said right at the start of this review. The place I marked with two asterisks …
**
thus.

MArk

 

I WANT!!!

Just a place where I can save links to all the many things I have my eye on, if only I had loads of money!

The missing link

Cheap and nasty amp and speaker solution, my record player is just not working anymore…

CHEAP SECOND HAND iPad (maybe Finn.no?) IF I ever got the above, having an iPad for no other reason than to program my gear from would be great. The Roland GR55 especially, and the EDPs… Possibly the Repeater would work well by it.. MY GOD suddenly I see LOTS of poss!!

New sound card
… Really I would like a nice multichannel sound card, maybe to replace the Behringer mixer (that COULD be sold) but I really can NOT afford more than a simple one, bt the Ozone is going wrong.. maybe check for new drivers???

Resolume
http://www.resolume.com/shop/
VJ, projection software. I want the Arena version for the mapping and sequencing capabilities.

SECOND HAND and cheap video projector, hopefully not too big, but something to try out video mapping with.

Musical instruments
Almost any, but I would still like an Io synth, a Virus Synth, a Sitar, a set of Tablas, a clarinet,

Modular Modules
I can never have enough modules!

mfb dual adsr
price : $160.00
livewire frequensteiner multimode filter
price : $225.00
synthesis technology/motm morphing terrarium
price : $379.00
synthesis technology/motm e340 cloud generator
price : $299.00
the harvestman malgorithm
price : $285.00
make noise wogglebug
price : $270.00
the harvestman
piston honda
price : $395.00
the harvestman tyme sefari
price : $350.00
the harvestman zorlon cannon
price : $295.00
livewire dalek modulator
price : $260.00
flame tame machine
price : $399.00
A-160 Clock/Trigger Divider
A-161 Clock/Trigger Sequencer
mfb seq-02
price : $280.00
A-163 Voltage Controlled Frequency Divider
mfb dual adsr
price : $160.00
mfb triple Oscilator

mfb vd-01
price : $235.00
Bin Tic Filter
price : $300
blue lantern
6hp fm joystick
price : $95.00