The Cranes Philadelphia,Pa 3.10.97

Well here’s a gig Id totally forgotten! I was obviously enjoying this one alot, judging by the playing Lilies from the audience and pretty much trashing my guitar during Adrift! It always happened that if I loved a show, you can be sure that Jim hated it, as can be proven when Ali says “this is the last song”, Jim can be clearly heard muttering “…ever!”

And heres the “trashing bit” from Adrift… what a fucking guitar hero!

God I miss it…

Wooden People Update

I have been working on the Wooden people a lot recently, due to having had my knee operation. The people are all but finished, just need to make their boxes. Of course, everything “mark-ish has to come in a box. This tim I might make it that the people CAN be removed from the box. Not sure exactly what they will look like, But Im thinking simple wooden and stain wood, with doors, small windows, where you can “see through” to the faces maybe? Also IM investigating the technique of Laser cutting so i can maybe burn lots of text onto the outside… This is a secret though..

New Studio!

I have gotten myself a studio at Nesoddparken. Its a amazing room, in fact a bit too amazing, hoping for a cheaper one when one comes up… somewhat annoying that no sooner have I moved in, than I have to got to hospital for my knee operation. Darn it!

Mostly Im going to be doing my modular music there, but Ive really been enjoying the wooden people so maybe It will kick start my art stuff too…
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ELITE – Dangerous (Finally succumbed)

OK well I finally bought Elite Dangerous.
The long awaited re-make of the famed game that I was hooked on the Spectrum and obsessed with on the Amiga.
Basically the whole of Wings of Joy was recorded with Elite in the background.
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James and I had pages and pages of notes of share-prices of what slaves cost on Sol in comparison to Bernards Star.
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The new one.. is difficult. But I remember the original had a bit of a learning curve too, I remember the docking computer was the most important item to buy right from the start. And sure enough I have been crashing around on the launch pads in E-D trying to line up correctly. All the reviews say I need a Joystick, but I refuse to buy some specialist hardware just to play a game (Except perhaps occulas?).
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I must say that the intro is terrible, what game, after downloading basically FORCES you to go off and watch 11 YouTube videos.
I think an interactive tutorial is basically a necessity with a game as complex as this, some kind of ramping up of needs and functions. Oh Sure… there are about 10 tutorial missions, but due to the multifarious ways you can configure your whole keyboard (Yes almost every key does something) they can’t say, “PRESS I FOR INVENTORY” Its “PRESS the key you have mapped to left screen UI focus” Phew…

Plus there are a few things that don’t seem to be explained at all! Oh sure, they are explained on fan-made youtube tutorials, and I have spent about 60% in youtube compared to 40% in game…
…but the graphics are great… not TOO great.. they still run on my machine, an old and clunky mac. Im happy with that, and the rumour is that due to the procedural mapping and planet creation method, one day… the dream of the old versions will happen… we will be able to fly down to planet surfaces. YAY!
So… Im diving, tentatively, in… I did a little quest, I shot down ONE bad guy, got thanked by the federation… got blown up by another, lost a contact when he said “follow my trial” (didn’t know what THAT meant) and spent a lot of time trying to fly around a sun, cos my target was on the other side… no idea how to do that.. an hour with my finger on W did nothing as far as I could see.
But slightly looking forward to it all becoming clear… I loved this game as a kid, maybe it will light a spark again?

Three games

I played 3 new games this week, well one wasnt so new… not for me.
Lets see how I liked them?

Dreamfall Chapters – Red Thread Games
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Been meaning to play for a while. HAVE NOT played any of the others. I know they are well loved, and highly lauded. And I would very much do all I can to support the company, having broken away from FunCom to do their own thing.
But sorry, this is horrible. Ill push on, but the endless cutscenes, listening to this annoying Im so cool girl… I just dont get the fuss… Its getting more interesting now that Im suddenly in a prison, and no sight of the girl, but then I got stuck as the game is really just a pixel hunt.. find the hotspot kinda game

Her Story

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Very Interesting, shot on VHS video, Made in Portsmouth. Its 100 Police interview tapes… kind of a whodunnit, not really a game apart from the annoying ket words thing, (you have to enter key words to find the clips, but if you dont know a keyword, you cant play it) but wow.. who’ed a thought this would work? Ive talked about fragment storytelling in regards to my own game TRUTH, but this was proof of concept for me… Ill just mention, the timed entry of the chat box… changed the whole thing for me.. was about to quit… but didnt.
But ok… got a bit boring after a while, and.. it is just police tapes, no resolution… id have liked a resolution…or dare I say it… a twist?

Lifeless Planet

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Not quite as beautiful as Journey (just as sandy though) but more “game”.. just enough jumping and jet packing, just enough clue hunting, and nice voice acting (for a change), intriguing and exiting and fun and everything a game should be for me…
Wonderfull.. My favourite game in ages..

Vectr Noiz

More Vectr. This time a bit noisier. Basic patch is x controlling VCO1 and Y controlling VCO 2, but this time i have both VCOs going into a VCA where the volume level is controlled by Z (or proximity to the screen) So I can fade in sounds by moving hand closer or further away.
The cool thing is that when you record, the Z is recorded too.
Z is a bit different to the other axis because it has a slow fade down, so it can be used as a manual ADSR.

Vectr Solstice

Here I am demonstrating the time quantising on the Vectr. Recorded live on the night of the Summer Solstice. Not that I care two hoots about that.

Patch Info
Roland D2 (drums) sending midi to Futurelabs Mobius, which is sending clock to Mutable Instruments Grids. 2 channels are sending triggers to a Frequency Central SystemX ADSR and a Frac rack Paia ADSR. A Doepfer A110 VCO and a Blacet F350 Morphing terranium have their pitch affected by the X and Y outs from Vectr, which is synched via its REC in socket to a Deopfer Clock Divider, which is receiving clock from Mobius.
The out from the A110 is going thru a Frequency Central Raging Bull Filter/VCA, which is modulated by the aforementioned SysX ADSR. That out is sent to desk. The F350 out is going through the PAIA ADSR and sent to desk. One more thing, the Morph X input of the F350 is receiving stepped voltages from the very wonderful Blacet Binary Zone, that is also clocked from Mobius.
Pretty simple really…

Musician, Filmmaker, Game-designer & Kipple-monger