Vectr Noiz

More Vectr. This time a bit noisier. Basic patch is x controlling VCO1 and Y controlling VCO 2, but this time i have both VCOs going into a VCA where the volume level is controlled by Z (or proximity to the screen) So I can fade in sounds by moving hand closer or further away.
The cool thing is that when you record, the Z is recorded too.
Z is a bit different to the other axis because it has a slow fade down, so it can be used as a manual ADSR.