The road up to hell
Things to do: need a pulpit. a small kneeling rail at front, and to stop the snow and rain falling through the roof…, also want to do a sound thing, so that when you are inside the sound of the storm is muffled, have to see how I can interact with the built in sounds of UniStorm.


I have been working on the Operating theater. Adding physics to all the furniture in the room. The Operating table stays still when you bump into it. The ECG machine moves but slowly, and the little silver trays roll about on well oiled wheels. Adding sounds to the collisions next. I also added cube map reflections to the trays, so they look all lovely and shiny… Just wait till there is an autopsy in progress however… Wont be so clean then I can assure you!
Im using Uni-Storm to do the day/night cycle and weather system, and Im very pleased with the result, but now IM having this issue, fog disappearing after 10 seconds or so…
WHY?
Tentatively entitled “Somewhere on the road to Hell”, here are some screenshots from my latest computer game.
Its a psychological thriller, based in a small valley in Norway. There is a place in Norway called Hell, so it might be referring to that place, but that’s in Tronderlag, and doesn’t look so much like this… so maybe its not referring to that place at all..?
Im rather enjoying using iTween Path… still havent gotten this Bus to stop crashing violently at the end of the path, and its a pain having to find exact points, when I only really want the bus to move along the XZ axis, and just have gravity bring the bus down to the terrain on the Y axis…
Still its a start, and using iTween inside of PlayMaker is a doddle…







