Bloody ages ago, I used to write reviews on an experimental webzine called furthernoise.org. Those writings exist somewhere on this very site actually.
Anyway, Roger Mills was the editor and he ran off to Australia for some reason, and started The Ethernet Orchestra. This was a art/music/phd thesis, about music that is played across networks. And for one performance I was a member, performing in my pyjamas from my bedroom, at an ungodly hour, while the rest of the group were on stage in the land down under. Well he seems to have written a book, made a film, or something, at least there’s a very nice poster… Although not mentioned, I’m pretty certain Im Oslo.
My second favorite looping guitarist, the amazing EDP expert, Andre la Fosse, has quite un-necessarily cited me at coining the term “unstacking” when referring to an obscure echoplex technique.
It’s not even a technique I use much, more of a side effect of Loop Windowing.
Loop Windowing is where you record a short loop, multiply it longer and add an overdub onto that, now longer loop. You then divide that loop back down to the original (not ness) and hit undo. Instead of peeling off that second layer, as you would expect, it actually starts scanning through the loop in chunks.
So Unstacking is the reverse.
First you record a short loop, then overdub multiple times into it, it gets noisy and full.
THEN you multiply out to multiple lengths of the original loop, then undo.
This has the effect of laying out one after another (as you played them?) all the short overdubs into one quieter loop with only one layer.
Andre produces a bunch of tutorial videos for the EDP.
Here’s the latest about the aforementioned un-stacking (where he also over does his mentions of me.. no need Andre, no need!)
A Modular synth album
This album is recorded over a few years, many modular improvisations, probably intended as bits of a future Electricity album, but never becoming thus.
I have edited and mixed them altogether to make one long playing track. I haven’t deleted errors or bits where things don’t always work, plus you can also hear places where Im tuning up synth modules, or tweaking the sounds before I use it. This is part of using a modular, and are normally not heard on an album, I like those bits, it shows process and give humanity to otherwise electronic sounds.
What about the title? Well it suggests self illumination, the fact that a thing itself can itself reveal some truth about itself, or give light and visibility to other things. I am referring to the above working process, but also my wish to illuminate what Im doing (my self) to the world. A very current need we have, self publishing. Normally these recordings would be private, and be edited out of all recognition, micro-edited, like most (all?) music done on Ableton Live, just sounding perfect, over produced and lacking dynamics.
Anyway, buy it for whatever at bandcamp!
Or you can cheat and just play this… but no, go and buy from bandcamp, than you can put it on your phone and go jogging…
This fractal film took even longer to render due to adding reflections.
Im beginning to get the hang of this now, and the hard-drive is filling up with things that need rendering. I’m even starting to formulate some kind of concept for a full-length fractal film.
Z = Z² + C
Ultimately, due to the nature of fractals, being in some way related to nature and “How things are”, it’s hard not to use that as a starting place.
The universe is a strange place, and basically anything can exist. The planet on which we live is both unique in the universe, but also common… No one cares if we fuck it up.
So my concept is to produce a kind of “on-board dash cam” video of a spaceship that has just arrived at a new world, and is sending back images to earth of what it has found. It’s a strange landscape, with peculiar properties, physics isn’t quite the same here, plant life morphs and evolves as we watch, mountain ranges fold and move. After a time a long gone alien civilization is discovered, rotting, crumbling and also morphing and evolving.
Having a lot of fun with this now.
The rendering takes forever though. This film, called Islamicfly took 4 days to render.
But now I have my PC set up as well, I can render on both! Its pretty clever, as long as both machines can see the same network folder, they dont over write each others files, so Im rendering a png sequence and depth matte (forgot that on the above film) and each computer tackle alternate frames.
I had the idea of making lots of small VR experiments, each very small, each investigating a few small things about VR, but all playfull and complete in some way.
heres my log of ideas and experiments.
VRoom 01 The Window
The experiment: working with interaction methods, non touch gui, changing things the user is not looking at, red herrings, can the user perceive a point. External point, environmental, electricity use, continued use of, despite instructions not to, final message of doom delivered by child…
We are in a locked room, we can see out, we pass the time aimlessly. We are given a rule. We break the rule. Due to boredom, we break the rule again. We finally understand why we should NOT break the rule, we break it again anyway.SPOILER
So I finally uploaded this to the app store (only test flight right now)but YAY!
…within minutes James reported he had walked through the wall and gone to visit the girls on the hill. TYPICAL… rather than fix that bug Ill leave it as a feature, but WOE BETIDE someone finds it again! I am introducing a new element that will do away with any namby pamby moaning about bugs…
VRoom 02 The Hatch
The Experiment: The feeling of falling?
You are in a room, there is a hatch in the floor, the window only shows a few clouds, or fog. There is a button that opens the hatch. If you jump through. you fall… through clouds, past birds, past a plane, past skyscrapers, into a huge hole (maybe volcano?) into caves, through the earth into the magma, fiery centre, up through the same, out onto Chinese scene high into the air and in through a hatch on a small floating “island” repeat.. if you want…
Maybe NOT use genuine gravity, use paths, and fakes speeds…(rollercoaster effects?)
VRoom 03 The Cage
The experiment: claustrophobia, what feeling can only audio give?
You are in a small and constricted room, almost like a wooden crate. at head height there is a small “slit” window that is on all sides. after a while voices are heard… and faces appear (just the eyes) at the slits. They all talk at the same time. Some people are talking about you.
VRoom 04 The Valley
Experiment: To make a really lovely place, where actually lying down is the only thing that has an effect.
Fully AI wildlife and day night weather cycles
A small enclosed valley… there is no escape. on the one side a small lake with a waterfall, on the other a spooky cave that opens out to an underground cavern with stalactites. The valley has flowers and plants all over and is very lovely… Birds fly over head, small animals can be seen in the distance. IF you sit completely still, and only move your head very slowly, the animals will approach, any movement and they run off…
VRoom 05 The dark room
Experimenting with audio.
VR glasses on, but totally black. A voice is heard in the distance.
“Hello! Over here.. turn this way… come to me…”
When we are facing the voice it changes
” Yes thats right now come over here”
and the voice becomes nearer, as we additionally hear footsteps from below ourselves.
If we veer off, or turn our heads, the footsteps cease and the voice goes
“no, come back, not that way!”
Eventually we get close to the voice and the footsteps stop. The voice says, “Oh.. you know what, there was a light switch back where you came from all the time…”
You turn around, and theres a small light illuminating a switch. A small amount of the room is seen…
Just a post where Im going to leave notes to myself incase I forget stuff!
For a Google Cardboard Unity build
1 export build from Unity (disable symlink libraries)
2 open in Xcode
3 add security framework
4 disable bitcode
Upload to App-store
First Product/ArchiveThen upload from Xcode organizer fails so export a version for the App Store and then I uploaded it using the Application Loader (It’s available on the Xcode menu, under “Open Developer Tool”).