Im rather enjoying using iTween Path… still havent gotten this Bus to stop crashing violently at the end of the path, and its a pain having to find exact points, when I only really want the bus to move along the XZ axis, and just have gravity bring the bus down to the terrain on the Y axis…
Still its a start, and using iTween inside of PlayMaker is a doddle…
Im working on a new game, called KOTH, based on a popular but slightly violent childrens playground game.
King of the Hill, or Castle (as its more often known in the UK).
Its a multiplayer game, where you score points, the longer you stay at the top of the Hills.
Hill one is finished, and I am now building the scoring system, that needs to be able to send data to all other players, but I have multi player working nice and flawlessly.
And I’m slowly, very slowly building the character, currently Im running the famous Unity Viking.
Heres some screen shots from Hill #1
There will be nine “hills” in total, and the highest scoring player gets to wear a crown. Its would be nice if the “All time” best score could be displayed dynamically on a website, I think I need help with that though.
Later additions, will be in-game enemies (NPC´s) so players must help each other first before turning on each other, and some hidden extras.
Each “hill will be totally different, visually and atmospherically, some are interiors, some exteriors, some day some night. FOr me, creating the atmosphere, with sound, smoke, light and colour, is the most important part of the job. Game play, is just that, as in the kids game… nothing more.
This is Art you know?
ALPHA TEST URL: