Each Hill will be totally different, some urbane, some in wonderful wooded glens. Some will have elements that will move, like sliding blocks, or moving staircases. Some will be surrounded by fire, or water.
There will always be the hint that “you are being watched”
Here are a few Hill designs I’ve been tinkering with.
Lovely and Pastoral – Birds singing, music, classical..
Screw Head Hill, always turning, screwing upward… music, crazy circus organ…
Moving Blocks, Constantly rearranging themselves… music.. techno…
Slippery spikes in the sea, “What are there loads of duplicated spikes, fall in water if you don’t CONSTANTLY run up the hill, music: ???
Shit Hill… Just fucking grim, wet.. rain, barbed wire,
My Golum is finally in Unity I basically followed the Mecanim tutorial to add some animations, and do blend trees for walks and runs, a jump, but I dont have any punching animations, gotta get one.
BUT, I dont know what to do next! I cannot get this to work with the old character controller (WASD Space) and although my character Idles (oh yes an idle animation) when in game, I have NO IDEA how to get that linked to keyboard strokes.
It seems to be more aimed at console users, cos then you need SPEED as a controller, as the stick has a varied position from stopped to running, wheras on a PC, its usually an extra key that causes a run.
Golum from Mark Francombe on Vimeo.
I notice my mans feet are going thru the floor… hmm… is that bad?
Im working on a new game, called KOTH, based on a popular but slightly violent childrens playground game.
King of the Hill, or Castle (as its more often known in the UK).
Its a multiplayer game, where you score points, the longer you stay at the top of the Hills.
Hill one is finished, and I am now building the scoring system, that needs to be able to send data to all other players, but I have multi player working nice and flawlessly.
And I’m slowly, very slowly building the character, currently Im running the famous Unity Viking.
Heres some screen shots from Hill #1
There will be nine “hills” in total, and the highest scoring player gets to wear a crown. Its would be nice if the “All time” best score could be displayed dynamically on a website, I think I need help with that though.
Later additions, will be in-game enemies (NPC´s) so players must help each other first before turning on each other, and some hidden extras.
Each “hill will be totally different, visually and atmospherically, some are interiors, some exteriors, some day some night. FOr me, creating the atmosphere, with sound, smoke, light and colour, is the most important part of the job. Game play, is just that, as in the kids game… nothing more.
This is Art you know?
ALPHA TEST URL: