Virtual Reality

13 posts

Introduction to VR rooms

I have always been interested in VR, ever since I first read about it in the 80´s. I read a lot of Cyberpunk books, and rushed to the local fair-ground when they got a (very bad) VR flying game installed.
Almost 30 years later, the technology has finally reached a point where we can realise some of the dreams we had back then. And oh what dreams we had, but what of now? Architectural walk-thru´s? Desperate attempts to VR-ify the latest shoot em ups…?

THERE MUST BE MORE???

Going into AltSPace from Immersed

#Immersed is a VR platform which enables you t view and work on your computer desktops. AltSpace is a platform for meeting people and events in VR. Here I go into AltSpace from a screen that is showing in Immersed… kind of VR inside of VR.

Virtue

The first step to making a multi user city is to make the multi user bit. I have learnt this now. It’s taken a while. First I made a complete city for my magnate Manager concept, then I recently made V-town… I guess I just enjoy making cities. But now at least I’ve started by making a simple test project. Just from a template, but it’s a start.

Meeting in VR

As part of the new regime at my new merged company TASK, We have a small group dedicated to investigating “The Future”. Called Future Labs.
We had our first meeting completely in VR yesterday. It went well. Unfortunately the contents of the said meeting are secret.
Here’s the Selfie!

Hubs

I have recently discovered Hubs, a multi-platform VR world building framework from Mozilla.
Loving it so far and during these Corona Times have been pretty busy making VR meeting Rooms, exhibitions and galleries!

Heres some offices

This is a replica of the TASK/Transform offices in downtown Oslo.

This meeting room set-up has a screen where you can show desktop video or stream from your computers browser.
And heres Club Corona

Send me a mail if you want access to take a look…

Grieving via VR?

I think this might be stretching to find a reason for VR, but I’m guessing that we will soon have to deal with way more ethical questions., than this odd Korean thing where a Mother “meets” her dead daughter in VR.

VR Rooms

I had the idea of making lots of small VR experiments, each very small, each investigating a few small things about VR, but all playfull and complete in some way.
heres my log of ideas and experiments.

VRoom 01 The Window

The experiment: working with interaction methods, non touch gui, changing things the user is not looking at, red herrings, can the user perceive a point. External point, environmental, electricity use, continued use of, despite instructions not to, final message of doom delivered by child…

We are in a locked room, we can see out, we pass the time aimlessly. We are given a rule. We break the rule. Due to boredom, we break the rule again. We finally understand why we should NOT break the rule, we break it again anyway.SPOILER

So I finally uploaded this to the app store (only test flight right now)but YAY! 

…within minutes James reported he had walked through the wall and gone to visit the girls on the hill. TYPICAL… rather than fix that bug Ill leave it as a feature, but WOE BETIDE someone finds it again! I am introducing a new element that will do away with any namby pamby moaning about bugs…

VRoom 02 The Hatch

The Experiment: The feeling of falling?

You are in a room, there is a hatch in the floor, the window only shows a few clouds, or fog. There is a button that opens the hatch. If you jump through. you fall… through clouds, past birds, past a plane, past skyscrapers, into a huge hole (maybe volcano?) into caves, through the earth into the magma, fiery centre, up through the same, out onto Chinese scene high into the air and in through a hatch on a small floating “island” repeat.. if you want…

NOTES:
Maybe NOT use genuine gravity, use paths, and fakes speeds…(rollercoaster effects?)

VRoom 03 The Cage

The experiment: claustrophobia, what feeling can only audio give?

You are in a small and constricted room, almost like a wooden crate. at head height there is a small “slit” window that is on all sides. after a while voices are heard… and faces appear (just the eyes) at the slits. They all talk at the same time. Some people are talking about you.

VRoom 04 The Valley

Experiment: To make a really lovely place, where actually lying down is the only thing that has an effect. 

Fully AI wildlife and day night weather cycles

A small enclosed valley… there is no escape. on the one side a small lake with a waterfall, on the other a spooky cave that opens out to an underground cavern with stalactites. The valley has flowers and plants all over and is very lovely… Birds fly over head, small animals can be seen in the distance. IF you sit completely still, and only move your head very slowly, the animals will approach, any movement and they run off…

VRoom 05 The dark room

Experimenting with audio.

VR glasses on, but totally black. A voice is heard in the distance.
“Hello! Over here.. turn this way… come to me…”
When we are facing the voice it changes
” Yes thats right now come over here”
and the voice becomes nearer, as we additionally hear footsteps from below ourselves.

If we veer off, or turn our heads, the footsteps cease and the voice goes
“no, come back, not that way!”
Eventually we get close to the voice and the footsteps stop. The voice says, “Oh.. you know what, there was a light switch back where you came from all the time…”

You turn around, and theres a small light illuminating a switch. A small amount of the room is seen…

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AuthormarkfrancombePosted on5. June 2016CategoriesVRTagsArtExperimentsVR

Google cardboard (tech notes)

Just a post where Im going to leave notes to myself incase I forget stuff!

For a Google Cardboard Unity build

1 export build from Unity (disable symlink libraries)
2 open in Xcode
3 add security framework
4 disable bitcode

Upload to App-store

First Product/ArchiveThen upload from Xcode organizer  fails so export a version for the App Store and then I uploaded it using the Application Loader (It’s available on the Xcode menu, under “Open Developer Tool”).