Just a post where Im going to leave notes to myself incase I forget stuff!
For a Google Cardboard Unity build
1 export build from Unity (disable symlink libraries)
2 open in Xcode
3 add security framework
4 disable bitcode
Upload to App-store
First Product/ArchiveThen upload from Xcode organizer fails so export a version for the App Store and then I uploaded it using the Application Loader (It’s available on the Xcode menu, under “Open Developer Tool”).