MARK FRANCOMBE Musician, Filmmaker, Game-designer & Kipple-monger

Starting on characters

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All games need characters, and I need quite a few. I have tried modelling from scratch, managed quite OK, but decided, its not for me. One can´t tackle every job in Game Dev and expect high quality results. However, as a professional film-maker, I know that taking shortcuts is not only an OK thing to do, but the “pro” way of doing things. Its only amateurs that have the luxury of crafting everything by hand. One way is to outsource. Cant do that, got no money. The second is to find a set of tools.
Finally I have found a pipeline I think is going to be OK. The results are very high. But I have some issues.

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1.Too many tris.. not MUCH too many, its within the larger bracket of modelling detail. But I must try to reduce it.
2. Part of the pipeline involves Blender, so its time to dive back in there, but I wanted to anyway, as I would like to work with open source software.
3. Clothes, although I can pretty much make any character type and model, I will have to model the clothes by hand. Im imagining some kind of nudity for my “monsters” (Theres no monsters in my game, but there is… well can’t say.. ) so mostly IM good. But for the 4 MAIN characters in my game, I will need to model clothes, and then I need the “cloth” to conform to the body morphs as they are… But I think I know how…

As for now I have made a few character and gotten them into Unity, and retargetted the rig to the simple UNity rig, and thats good enough for me… unfortunately Im going to have to learn how to make a custom rig that is 90% standard, but includes the mouth (I need some guttural noises).

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And now I got her into Unity, dumped a bit of MoCap on her, and “She lives”
I cant say what role she plays that would be too much of a spoiler, but, the fact that she has the face of a child, but the height and body of an adolescent, should give you a clue that.. shes not completely normal.
I tried to screen capture her, but running Quicktime and recording at the same time as playing in Unity brought the frame rate down horribly from around 30-45 fps to about 10 or worse, but here it is anyway…

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