MARK FRANCOMBE Musician, Filmmaker, Game-designer & Kipple-monger

VST Plugins


These plugins are made for me… to do MY music with. So if you use them, the chances are that you will sound like ME!!!
I think the most overall usefull plugin here that most people will find a cool use for is Chop n Swap, so if you’re not downloading the lot, then get that one!
I am not in the business of fixing these to make them work with any old host.

They work in AudioMulch
They were made inSynthEdit and Im fiercly proud of them!
I was never very good at soldering, (although I’m also attempting some circuit bending projects) and now I dont have to be… they are made available here for fun only. If you are gonna use them please give me a credit on your million selling album. have fun!!! and thats good enough for me!

I just discovered that Uproar24 (who has tested and filmed literaly hundreds of VST´s, has done a few of mine! I haven’t got permission to use them here yet, but I thought Id include them. I wish he´d read the instructions a bit, but in most cases he manages to figure them out, which makes me happy!
Thank you Uproar!


The Thing is a 2 oscillator synth. It can be modulated by a clock synched LFO, it can have random notes added, the 2 osc can be mixed together using ring modulation, delayed and then run through an envelope shaper, finally there is a reverb thrown on the end. My first plugin. Not perfect, but surprisingly varied in the sound that it makes. I have added 16 presets to demonstrate. There are various changes that could be made to this, but it shall remain this way for posterity.


Wild thing is a kind of sequencer. It has 2 voices, one simple oscillator, and one sample that can be loaded by the user. The note division sliders are simply square-wave LFO sources, that are clocked at different divisions of the host Tempo. Fastest on the left slowest on the right. Each wave can be inverted to change the modulation from leading edge to flomping edge. In addition, notes may be chosen on the small keyboard to the left, the sliders will then “quantise” the notes to the nearest selected note on the keyboard. The oscillator and waveform pitches are changed in the center of the plugin, by the tuning knobs or the octave switches. The mix between the two voices is chosen using the voice mix slider.The waveform is triggered by selecting a division using the waveform trigger slider, and the ADSR (envelope control) is triggered by selecting a division using the ADSR trigger slider. Thanks to Dan for the note quantise module.


Wild thing version 2, was meant as an update to 1. However I find that version 1 has some uses that actually are not available in version 2. The only difference though is that the note quantise keyboard has been replaced by Dan’s excellent “Scale quantise” module. This means that you merely select the key and the type of scale and you are done. Very good to automate the key change menu.


I Ching is a random music generator. 3 instruments that play themselves. choose a key, choose a scale, you then have one synth with 2 notes, choose pitch, filter it and envelope shape it. then you have 2 identical “organs” change the pitch of them. THEN select whatever combination of buttons you wish on the right hand side, to change the way the plugin either triggers envelopes or plays notes. This is first version, and is little more than a heavily modified version of a file by someone else.
I suspect it will become better, and more CPU friendlyl


Called Nosinkloop, as originally that what it did, it looped files OUT OF SYNCH, they just looped, but then I added the ability to synch on certain beats ( every 4th bar, once a bar, 8 times a bar whatever) then I added pitch shift, then I added pan (thanks to Silas for help) and volume, then I added mute buttons (but clever mutes, that just play to the end of the sample before they stop) then I added invertion to the beat divisions so it could trigger on “off-beats” then I duplicated it 4 times.

The only thing I didnt change was the name! A very simple plug, but surprisingly useful, even rythmic loops can sound good as waveform, even though you would expect them to sound terrible when out of synch!


Magic badger is a wave player, which can be triggered from its inbuilt trigger sequencer. Plus it has an imput that accepts audio to change the pitch of the wave. It is designed to be fed the bassline synth from AudioMulch, but should theoretically accept any audio input. (I have had terrible results from drum-loops though, which may be fixed in a later version, or may not) The wave file to be pitched/triggered is selected in the file dialog box. The file can be in stereo, in which case the middle button of the three pitch buttons should be set to synch. The 3rd button then has no effect, the first is used to tune the wave. If however the pitch button is set to sep (-erate), then the pitchof the left and right of the wave file, is tuned seperately. There is also a rudimentary occilator that also trys to match the pitch of the incoming audio, this has an envelope control and tone control. The results from this thing are haphazard and surprising.


(designed to be small and complement Audio mulch F ilePlayer)

Chopper is a very simple but useful tool. it has an audio in which can accept anything but a drum loop would be obvious. Each set of two buttons is one of 16 beats in the bar, and if the button is pressed, it chops out that beat! The 2 buttons are for left and right output so you can mute the sound from ONE side only. So you can remove beats from a drumloop, or create glitchy stuttered rythyms. The blue left/right buttons are the speed at which chopper synchs to the host. The knob at the end of the row is a simple decay envelope shaper (you can start of with mere clicks of your beat) The know in bottom right is volume. Thats IT!!!


(designed to be small and complement Audio mulch FilePlayer)

Chop n Swap is ALMOST the same as chopper, but it has 4 inputs for left and right from 2 sound sources. Instead of the buttons muting one sound loop, it SWAPS them for the other sound input. SO you can use different elements from each loop, take the snare from one loop and the kick from another, flip the 2 loops between left and right. The knobs at the bottom are the decay control and the volume control for each input, so if the buttons are green, then the second set of inputs are used and the green knobs control that sound and vice versa. Therfore if the volume is completely OFF on one input, it operates exactly the same as CHOPPER. SO why have both? …well I made both so they’re both here… Ha!
I dont know… stop bugging me!!


WIbble is for making wibbly noises, a little like a theremin, but not really. Move the NOTE ball around the surface to play your tune. Level is left to right, pitch is up/down. There are 2 tones (timbres) one comes from the left output and the other from the right, and their sound is changed by the balls around the edge of the control surface. Basically the controls for each timbre are one on the left, the other on the right, so there are 3 balls for tone, 1 at the top and 2 down the side. The 2 side balls select waveforms, and the one at the top affects overall tone from soft to harsh. The balls at the bottom are for pitch. The upper ball of each set of 2 is for note, the lower for octave. The interesting thing is that the scale and the key that you play when you move the NOTE ball around in the center can be changes using the drop down menu. (another use of Dans Scale Quantise module… thanks Dan)
Theres more! The Unison button inverts the direction of the scale (of ONE of the timbres ONLY) if selected to invert. In other words, when you move the NOTE ball UP, you hear 2 notes, on rising, and one falling, but because of the scale quantise function, BOTH in tune and in the same scale… The tiny knob is an overall tune button.

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